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Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 419

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Zodiak — User Manual

419

Transform Engine Effects

2.

Select the sources for the three sides of the cube on three keyers of the
M/E (M/E 3 is used in this example).

3.

Turn on all three keyers on that M/E. You will see only one keyed
image because the other two are hidden behind it.

4.

Turn on the Transform Engines for all three keyers by pressing the

Int

DPM

button in the Keyers subpanel.

5.

Delegate all three keyers for control by the Joystick subpanel by
pressing all three keyer delegation buttons at the same time.

6.

Set all three keyers to half-size using the Joystick subpanel. Press

Int

DPM

,

Locate Size

,

Z

to delegate the Master E-MEM keypad to control Z

size. Then type

• 5

on the keypad and press

Enter

. The keyed images will

be reduced in size, revealing part of the background.

You will now crop the sides of all the keys to make them square. This
is done using the Transforms menu. Touch

Transform

,

Transforms

in the

Home menu to access it. Because the menu can control only one keyer
at a time, the adjustments are made to each keyer individually.

7.

Select the first keyer in the delegation matrix (

Figure 293

). Touch the

Crop

button and the Crop Edge data pad, and enter the values shown.

You may only need to change the Left and Right values, as default
values for Top and Bottom are usually 3 and -3

8.

With the first keyer still selected, turn on the

Global

and

Easy Cube

functions in the Enables pane on the menu. This prepares the keyer for
cube manipulation. The key will be controllable with the global
channel, and when the global channel is rotated the key side moving
out of view will automatically translate to the visible front of the cube,
simulating a complete six sided cube.

:

Table

10.

Edge

Value

Top

3

Bottom

-3

Left

-3