Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual
Page 419

Zodiak — User Manual
419
Transform Engine Effects
2.
Select the sources for the three sides of the cube on three keyers of the
M/E (M/E 3 is used in this example).
3.
Turn on all three keyers on that M/E. You will see only one keyed
image because the other two are hidden behind it.
4.
Turn on the Transform Engines for all three keyers by pressing the
Int
DPM
button in the Keyers subpanel.
5.
Delegate all three keyers for control by the Joystick subpanel by
pressing all three keyer delegation buttons at the same time.
6.
Set all three keyers to half-size using the Joystick subpanel. Press
Int
DPM
,
Locate Size
,
Z
to delegate the Master E-MEM keypad to control Z
size. Then type
• 5
on the keypad and press
Enter
. The keyed images will
be reduced in size, revealing part of the background.
You will now crop the sides of all the keys to make them square. This
is done using the Transforms menu. Touch
Transform
,
Transforms
in the
Home menu to access it. Because the menu can control only one keyer
at a time, the adjustments are made to each keyer individually.
7.
Select the first keyer in the delegation matrix (
). Touch the
Crop
button and the Crop Edge data pad, and enter the values shown.
You may only need to change the Left and Right values, as default
values for Top and Bottom are usually 3 and -3
8.
With the first keyer still selected, turn on the
Global
and
Easy Cube
functions in the Enables pane on the menu. This prepares the keyer for
cube manipulation. The key will be controllable with the global
channel, and when the global channel is rotated the key side moving
out of view will automatically translate to the visible front of the cube,
simulating a complete six sided cube.
:
Table
10.
Edge
Value
Top
3
Bottom
-3
Left
-3