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Freeze controls, Clip playback editing controls – Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 286

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286

Zodiak — User Manual

Section 4 — Menus Overview

Freeze Controls

The Freeze controls affect the appearance of a still image or a stopped clip.
These controls are keyframeable (see

page 437

).

The

Frame

button selects a two field display. This display offers the highest

resolution, but moving video can cause flicker between the fields.

The

Field 1

and

Field 2

buttons selects the specified single field display. The

other field is synthesized in one of two ways:

When

Field Interp

is selected the missing field is created by interpolating

adjacent lines from the selected field.

When

Field Replicate

is selected the missing field is created by replicating

the selected field.

Clip Playback Editing Controls

When a clip is selected the clip playback editing controls in this pane are
active (

Figure 201 on page 285

). Once a clip has been captured, its intended

playback can be adjusted. Marks can be entered to control where a clip
starts and ends, and looping controls are also available. These adjustments
can then be saved so they are applied when that clip is loaded to a Still
Store output.

A timeline graph in the center of the pane shows the physical length of the
clip and the defined playback region. A white cursor shows the current
playback time of the clip. Mark Begin (green), Mark End (yellow), Loop To
(blue), and Loop From (gold) indicators are also included on the graph.
Mark control buttons are located immediately above the timeline graph,
and loop controls are available below.

The

Jog Back

and

Jog Forward

buttons at the bottom of the pane move the clip

one frame backward or forward. Movement is restricted to the playable
area of the clip, and will stop at Begin and End marks (unless

Disable Marks

is turned on). A soft knob jog control is also available (see

page 287

) which

permits movement before and after the marks regardless of the

Disable Marks

setting. The Cue, Stop, and Play controls labeled with stan-

dard symbols at the bottom center of the menu can also be used to cue,
play, and stop the selected clip.

The

Go To Mark

button activates a mode in which touching a mark or loop

button moves the current time of the clip to that mark. For example, to go
to the mark end point, turn on

Go To Mark

and then press

Mark End

.

Turning the

Disable Marks

button on temporarily deactivates begin and end

marks and looping. Clips will then play only once from their absolute
beginning to their absolute end, and can be jogged backward and forward
to any recorded location. This button state is not saved to E-MEM.