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E-mem transitions – Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 387

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Zodiak — User Manual

387

E-MEM Operations

Two different types of Modify All functions are available:

Modify All Relative operations calculate a difference between the current
value at the time cursor position and the current work buffer value for
each changed parameter. This difference is applied to all the affected
key frames in the effect. For example, a hue change of 30 degrees will
shift different hues by that amount, and will not change them to the
same hue. This function is performed by double pressing the

Modify All

Rel

button in the Timeline – Edit menu (see

page 237

).

Modify All Absolute operations replace the current value of parameters
of all affected keyframes in the effect with the current value of each
changed parameter in the work buffer. For example, if a hue was
changed 30 degrees to make it red, different hues on other keyframes
will be changed to red, not shifted 30 degrees. Exact values, not differ-
ences, result. This function is performed by touching the

Modify All Abs

button on the Timeline-Edit menu.

Mode changes are always absolute. Turning a function on turns it on for all
affected keyframes, and does not toggle on functions off.

To perform a Modify All operation:

1.

Delegate for editing the levels in the effect you wish to be affected by
the modifications.

2.

Move the time cursor to the location in the effect you wish to use as a
baseline for the operation.

3.

Change the desired parameters by pressing a button, turning a knob, or
entering a value with the key pad.

4.

Press the

Mod

button on the Main panel or the

Modify

buttons in the

menu to complete the operation.

E-MEM Transitions

Transitions can be built into E-MEM resisters. Recalling and running these
E-MEMs will make the transitions occur as programmed. The lengths of
transitions in effects is determined by keyframe duration, not the transition
duration used for manual transitions. When you build effects with transi-
tions, keep the E-MEM transition rules in mind, which are different from
the rules used for manual transitions. The beginning and ending states of
the buses and transition elements must be set properly.

Though background and keyer transitions are described here as separate
procedures, effects can easily be built that include both background and
key transitions in the same keyframe by selecting the appropriate next
transition element buttons.