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Rendering sequence overload areas – Grass Valley EDIUS Neo 3 User Manual

Page 471

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EDIUS NEO — User Reference Guide

469

Rendering Operations

Important Rendering Considerations:

When CG animation data is placed as consecutive still images on the
Timeline, rendering the area does not affect the playback speed. In this
case, use the Render and Add to Timeline function as explained in
Exporting Rendered Clips from the Timeline

on page 475

.

Once rendered, if a clip is repositioned in any way (including a ripple
delete), the rendering for that clip is still valid.

Tracks with video muted cannot be rendered.

If a rendered clip needs to be utilized in project output, it should be
saved with the Exporter.

A temporary rendering file is created in the rendered folder. This folder
is a sub-folder of the project folder. Make sure there is enough disk
space (approximately twice the size of the file(s) to be rendered) for ren-
dering before starting the rendering process. See Deleting Temporary
Files Manually

on page 476

for more information on creating more disk

space.

Rendering Sequence Overload Areas

To render all of the overload and loaded areas in the entire sequence, do
any of the following:

Click the list button [ ] on the

Render In/Out (Render Overload Area)

button

and select Render All>Render Overload Area from the menu as illus-
trated in

Figure 538

.

Select Render>Render Sequence>Render Red Area from the Preview
window menu bar.

Press the [

SHIFT

]+[

CTRL

]+[

Q

] keys on the keyboard.

A Rendering dialog appears and rendering begins.

Note

Click the Abort button in the Rendering dialog to stop rendering in progress.

Figure 538. Timeline Render In/Out Menu - Render Overload Area

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