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Maple Systems MAPware-7000 User Manual

Page 40

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40

MAPware-7000 Programming Manual

1010-1040, Rev. 02

 Subtract Tag B from Tag A – when pressed, this button will

1. read the current value in Tag B
2. read the current value in Tag A
3. subtract the Tag B value from the Tag A value
4. write the resulting difference to Tag A

o Alarm Action Buttons – buttons used to control active alarms

 Alarm Acknowledge – creates a button that, when pressed

‘acknowledges’ or indicates that an active alarm has been recognized by
the plant floor operator

 Acknowledge All – when pressed, this button will acknowledge all active

alarms

 Next Alarm – when pressed, displays the next active alarm (according to

chronological order) in sequence

 Previous Alarm – displays the prior active alarm (according to

chronological order)

o Recipe – these are buttons that control recipes

 Transfer Recipe – when pressed, this button copies a block of internal

memory registers in the HMC7000 to a set of PLC registers or internal
memory registers

 Upload Recipe - when pressed, this button copies a predefined block of

registers in the PLC to a set of internal memory registers in the
HMC7000

o Multi-task Single-state Button – this button is very similar to the Bit Action

Buttons described above except that instead of controlling a single bit/coil, the
Multi-task Single-state button performs one or more tasks. This button
performs the same set of tasks every time the button is pressed and/or
released.

o Multi-task Multi-state Button – this button is similar to the Word Action buttons

above, except that instead of writing to a single register, the Multi-task Multi-
state button performs one or more tasks. In addition, unlike the Multi-task
Single-state Button, this button can be configured for several ‘states’, meaning
that every time the button is pressed, a different set of tasks can be initiated.

Input Objects – keypads and data entry objects

o Data Entry - objects that display a keypad to change the value of a bit or register

 Bit Entry – this object is very similar to a Toggle Bit object but instead of

writing immediately to the targeted bit whenever the button is pressed,
this object displays a popup keypad. The popup keypad allows you to
select a ‘1’ or ‘0’, then press the Enter key to write the new value to the
bit.

 Numeric Entry – this object displays the current value in a register.

When pressed, a popup keypad appears that allows the operator to
write a new value to the register.

o Keypad – displays a ten-key keypad on the screen
o ASCII Keypad – displays an alphanumeric keypad on the screen
o Custom Keypad – displays a keypad on the screen but without any defined keys.

Programmer defines each key as to operation.

Display Objects – these are objects that display data stored in a bit or register as a
number or as some graphic representation (i.e. lamp, bar graph, etc.).