Adobe InDesign User Manual
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Angle and Altitude
Use Global Light
Highlight and Shadow
Invert
The Shading settings determine how light interacts with the object:
Sets the height of the light source. A setting of 0 is equivalent to ground level; 90 is directly above the object.
Applies the global light source as specified for all transparency effects. Choosing this option overrides any Angle and Altitude
settings.
Specifies the blending mode for the bevel or emboss highlight and shadow.
Satin
Use the Satin effect to give objects a smooth, satin-like finish. Choose the blending mode, opacity, angle, distance, and size settings, as well as
whether to invert colors and transparencies:
Select this option to reverse the colored and transparent areas of the object.
Basic Feather
The Feather effect softens (fades) the edges of an object over a distance that you specify:
Feather Width
Sets the distance over which the object fades from opaque to transparent.
Choke
Along with the Feather Width setting, determines how much of the softening glow is opaque and how much is transparent; a large setting
increases opacity and a small setting increases transparency.
Corners
Choose Sharp, Rounded, or Diffused:
Sharp Follows the outer edge of the shape, including sharp corners. This option is appropriate for star-like objects and a special effect on a
rectangular shape.
Rounded Rounds the corner by the feather radius; essentially, the shape is first inset, then outset, to form the two contours. This option works
well with rectangles.
Diffused Uses the Adobe Illustrator method, which makes the edges of the object fade from opaque to transparent.
Noise
Specifies the amount of random elements in the softening glow. Use this option to soften the glow.
Directional Feather
The Directional Feather effect softens the edges of an object by fading the edges to transparent from directions that you specify. For example, you
can apply feathering to the top and bottom of the object, not the left or right side.
Feather Widths
Set the distance over which the top, bottom, left side, and right side of the object fade to transparent. Select the Lock option to fade each side of
the object by the same distance.
Noise
Specifies the amount of random elements in the softening glow. Use this option to create a softer glow.
Choke
Along with the Width settings, determines how much of the glow is opaque and how much is transparent; large settings increase opacity and small
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