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Adobe InDesign User Manual

Page 646

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Object Knocks Out Shadow

Shadow Honors Other Effects

Source

Style

Size

Technique

Soften

Direction

Depth

The object appears in front of the drop shadow that it casts.

The drop shadow factors in other transparency effects. For example, if the object is feathered on one side, you

can make the drop-shadow disregard the feathering such that the shadow doesn’t fade out, or make the shadow look feathered in the same way
as the object is feathered.

Click the Drop Shadow button

on the Control panel to quickly apply a drop shadow to or remove a drop shadow from an object, a stroke, a fill,

or text.

To select a color for a drop shadow, click the Set Shadow Color button (next to the Blending Mode menu) and choose a color.

Inner Shadow

The Inner Shadow effect places the shadow inside the object, giving the impression that the object is recessed. You can offset the inner shadow
along different axes and vary the blending mode, opacity, distance, angle, size, noise, and choke of the shadow.

Outer Glow

The Outer Glow effect makes the glow emanate from under the object. You can set the blending mode, opacity, technique, noise, size, and
spread.

Inner Glow

The Inner Glow effect causes an object to glow from the inside out. Choose the blending mode, opacity, technique, size, noise and choke settings,
as well as the Source setting:

Specifies the source for the glow. Choose Center to apply a glow that emanates from the center; choose Edge to apply a glow that

emanates from the object’s boundaries.

Bevel and Emboss

Use the Bevel and Emboss effect to give objects a realistic, three-dimensional look. The Structure settings determine the object’s size and shape:

Specifies the bevel style: Outer Bevel creates the bevel on the outside edges of the object; Inner Bevel creates the bevel on the inside

edges; Emboss simulates the effect of embossing the object against underlying objects; Pillow Emboss simulates the effect of stamping the edges
of the object into underlying objects.

Determines the size of the bevel or emboss effect.

Determines how the edge of the bevel or emboss effect interacts with background colors: Smooth blurs the edges slightly (and

doesn’t preserve detailed features at larger sizes); Chisel Soft blurs the edges, but not as much as the Smooth technique (it preserves detailed
features better than the Smooth technique but not as well as the Chisel Hard technique); Chisel Hard provides a harder, more conspicuous edge (it
preserves detailed features better than the Smooth or Chisel Soft techniques).

In addition to the Technique setting, blurs the effect to reduce unwanted artifacts and rough edges.

Choose Up or Down to make the effect appear pushed up or down.

Specifies the depth of the bevel or emboss effect.

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