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Profile, Project preset, Loudness meter – Grass Valley EDIUS Pro v.6.5 User Manual

Page 99: Profile] [project preset] [loudness meter

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[System Settings]

EDIUS - Reference Manual

3 Set each item.

Rendering Overload Areas of the Entire Sequence

0

P294

Rendering Overload Areas between In and Out Points

0

P295

4 Click [OK].
You can continue to set other items by clicking [Apply].

[Profile]

Register editing environments as profiles and manage these profiles.

Editing Environment Management

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P101

[Project Preset]

Create new project presets and manage project presets.

Creating New Project Presets

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P47

[Loudness Meter]

You can register reference to be used at the loudness measurement as a preset.

1 Click [Settings] on the menu bar, and click [System Settings].

2 Click the [Application] tree, and click [Loudness Meter].

3 Click [Add].

[Render Options]

Select the rendering target. For example, if you check [Filters] and a
rendering option is set when a filter is applied on a clip placed on the timeline,
the area of that clip changes color to yellow. By unchecking [Filters], the area
will not change color to yellow. By default, all items below are checked.

Color-coding Clips on the Timeline

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P218

[Filters]
Select video filters as the rendering target.
[Transition/CrossFades]
Select transitions and title mixers as the rendering target.
[Key/Transparency]
Select key effect and transparency (when changed from the default) as the
rendering target.
[Speed Change]
Select clips that feature any speed adjustments from the default value of
100% as the rendering target.
[Contents that are not in the Project Format]
Select clips matching any of the following formats as the rendering target:
• Frame size different from that in the project
• Aspect ratio different from that in the project
• Frame rate different from that in the project
• Field order different from that in the project
• Compression format different from format handled by codec specified in

the project settings

• Clip including alpha information

[Render Decisions]

Check this item to perform rendering when the buffer becomes less than the
set value in [Buffer Left: Fewer than] at playback.
[Buffer Left: Fewer than]
Set the left of buffer value to be referenced for rendering decisions.

[Delete Invalid Rendered Files]

Select the timing to delete rendering files.