Jumping from player to timeline, Jumping from the timelines to source clip, Synchronizing the player and the – Grass Valley EDIUS Pro v.6.5 User Manual
Page 314: Timeline (gang mode), P292

Editing Timelines
292
EDIUS - Reference Manual
Jumping from Player to Timeline
After acquiring the timecode of the clip displayed on the Player, jump to the corresponding position on the timeline clip
and display it on the Recorder.
The timeline cursor is jumped to the timeline position matching the timecode of the specified source.
1 Play back a clip on the Player, and display the frame to be jumped to.
2 Click [Match Frame (Player to Recorder)] on the Player.
The timeline cursor moves, and the matching frame is displayed on the Recorder.
2
Alternative
• Jumping from Player to the timeline:
[Ctrl] + [F]
3
•
By default, [Match Frame (Player to Recorder)] is not displayed. Before performing the operation, set to display
the buttons on the Player.
• Clips containing the timecode of the frame currently displayed on the Player can be searched in the bin by the
following operation.
- Click [Clip] on the menu bar, and click [Search Bin]
→ [Including Cursor (Player)].
- Searching bin (Player TC):
[Shift] + [Ctrl] + [F]
Jumping from the Timelines to Source Clip
Display the matching frame of the source clip at the timeline cursor position on the Player.
Match frame is possible on decks if the source is from a deck, or match frame is possible on files if the source is a file.
1 Move the timeline cursor to display the frame to be jumped to on the Recorder.
2 Click [Clip] on the menu bar, and click [Match Frame]
→ [Display Source Clip].
The matching frame is displayed on the Player.
2
Alternative
• Displaying source clip:
[Alt] + [F]
3
•
When the source currently displayed on the Player is a file, [Match Frame (Recorder to Player)] performs match
frame on that file. When the source is from a deck, match frame is performed on the deck.
• When the source currently displayed on the Player is a file, [Match Frame (Recorder to Source)] displays the clip
currently selecting match frame on the timeline, and performs match frame. When the source is from a deck,
match frame is performed on the deck.
• You can search clips with timecodes of the timeline clip in the bin by the following operation. The search result
folder is created in the folder view of the bin.
- Click [Clip] on the menu bar, and click [Search Bin]
→ [Including Cursor (Recorder)].
- Searching clips at the timeline cursor position in the bin:
[Shift] + [F]
Searching for Clips on the Timeline in the Bin
• The clip can be displayed on the Player by clicking and selecting the clip on the timeline and performing the
following operation.
- Click [Clip] on the menu bar, and click [Show in Player].
- Displaying selected clip on the Player:
[Shift] + [Y]
• In scenes set with a transition, 2 clips overlap each other on the same track. To execute the match frame
function on overlapping clips, you can set the clip to acquire the timecode in before or after the clip.
Synchronizing the Player and the Timeline (Gang Mode)
Switch to the gang mode to synchronize the cursor positions or In and Out points of the Player and the timeline.