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Showing and hiding objects, Changing an object’s color – Rockwell Automation FactoryTalk View Site Edition Users Guide User Manual

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Showing and hiding objects

Use visibility animation to make an object visible or invisible, based on a tag value or the
result of a logical expression. If an object is invisible, no other animation applied to the
object is evaluated, to prevent unnecessary processing.

You can apply visibility animation to all FactoryTalk View graphic objects. Visibility
animation overrides an object’s visibility property, if there is a conflict.

The following types of objects can only have visibility animation:

Images and panels

Push buttons (except the button type)

Indicators

Gauges and graphs

Key objects

Advanced objects (except arrows and labels)

For details about Visibility options in the Animation dialog box, click Help.

Changing an object’s color

Use color animation to change an object’s color, based on a tag value or the result of an
expression. You can specify up to 16 color changes (A to P) for any object.

Choosing between Solid, Gradient, Original, and Shaded Fill Styles allows for more
animation options for the blinking object.

Solid - Allows you to change the colors, and they will have a solid look to them.

Gradient - Allows you to change the colors, and they will have a gradient look to them. If
you select Gradient as the Fill Style, the Fill color box changes to gradient. Click it to
bring up the gradient fill dialog box to configure the gradient fill.

Original - Retains the colors and the shading of the object to what was originally
imported. Both the line and fill color can be altered from the original using Blink.

Shaded - Uses a tight dot pattern to soften or give a shaded appearance. This fill style
takes effect only on a group object that is composed of individual objects with dark to

light colors, such as Symbol Factory objects.

Some types of graphics are made up of many elements. An individual element can be selected
and have color animation applied just to it.