Working with ole objects, Creating ole objects, Converting ole objects – Rockwell Automation FactoryTalk View Site Edition Users Guide User Manual
Page 497: Working with, Creating ole objects – 55 converting, Information, see

17
•
C
REATING
GRAPHIC
OBJECTS
17–55
•
•
•
• •
17
•
Pla
ceho
lde
r
Working with OLE objects
OLE is an acronym for Object Linking and Embedding.
OLE objects are objects that were created in other Windows applications and linked to or
embedded in a FactoryTalk View graphic display.
The main difference between linking and embedding is where data is stored:
Linked OLE objects
are stored in the source file. The graphic display stores the
location of the source file and displays a representation of the linked data. This means
that if you modify the source file, the object in the graphic display also changes.
When you double-click a linked OLE object to modify it, the object’s source file
becomes active in the application that it is associated with.
Embedded OLE objects
become part of the graphic display. If you modify the
source file, the object in the display is not affected.
When you double-click an embedded OLE object to modify it, a border indicates the
object is ready to be modified, and a toolbar for the application associated with the
object opens in the Graphic editor. This is called in-place editing.
Creating OLE objects
When you create an OLE Object in a graphic display, you are actually inserting an object
made by another application.
To create an OLE object in a graphic display
1. From the Objects menu, select OLE Object, and then drag the tool to create a box the
size needed to contain the OLE object.
2. In the Insert Object dialog box, select Create New to open the application within the
graphics display and create an object, or choose Create from File to select and insert
an existing object.
For details about inserting and modifying OLE objects, see the FactoryTalk View Site
Edition Help.
Converting OLE objects
Convert an OLE object to an FactoryTalk View graphic object, if you want to:
Change an embedded, vector-based object into a polygon, to make it easier to
manipulate.
Reduce the size of a graphic display file.