About global objects and animation, About global objects and animation – 7 – Rockwell Automation FactoryTalk View Site Edition Users Guide User Manual
Page 511

18
•
A
NIMATING
GRAPHIC OBJECTS
18–7
•
•
•
• •
18
•
Pla
ceho
lde
r
You can also copy animation without copying the original object, and then paste the
animation onto another object. If the original object has more than one type of animation,
all the types will be copied and pasted.
To copy and paste only the animation
1. Right-click the object that has the animation you want to copy, and select Copy
animation.
2. Right-click the object you want to paste the animation onto, and select Paste
animation.
About global objects and animation
You can create a FactoryTalk View global object to link the appearance and behavior of
one graphic object to multiple copies of the object in the same application.
When you copy a global object into a standard graphic display in the Displays folder, the
copy is called a reference object. The reference object has special properties that link it to
its base object, which is the original object in the global object display.
For example, the value of the LinkAnimation property determines whether the reference
object will use the animation set up for itself, or the animation set up for the base object.
For more information about the LinkAnimation property, see “Setting up the link
properties of reference objects” on page 17-51.
Creating effects using the different types of animation
FactoryTalk View SE provides a range of animation types, to let you create different
effects for the objects you use in graphic displays.
You can apply one type of animation to an object or group of objects, or you can combine
animation types to achieve a particular effect.
For example, applying both width and height animation to a drawing object, such as a
rectangle, gives it the appearance of moving into or out of the display, as it shrinks and
expands.
The following sections provide an overview of the animation types available in the
Animation dialog box. For details about each type, click Help in the dialog box.
For information about how to apply animation, see “Setting up animation for FactoryTalk
View graphic objects” on page 18-2.