Parts of the graphics editor, Parts of the graphics editor – 3 – Rockwell Automation FactoryTalk View Site Edition Users Guide User Manual
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All of the objects and groups of objects on a global object display are global objects. Any
graphic object you can create in FactoryTalk View can be a global object, except for
ActiveX controls, OLE objects, and HMI tag alarm summaries.
Working with global objects
When you copy a global object onto a standard display in the Displays folder, the copy is
called a reference object. The original global object in the Global Objects folder becomes
its base object.
Reference objects have special properties that link them to their base objects.
At run time, when a standard display that contains reference objects is run, the global
object display (or displays) that contains the base objects is loaded in the background.
Changes you make to the base object are reflected in all of the reference objects linked to
it, the next time displays containing the reference objects are opened, or refreshed by
closing and reopening them.
For information about creating global object displays, see page 16-28.
Parts of the Graphics editor
Use the Graphics editor to create and modify standard graphic displays, global object
displays, and graphic libraries. Where you open the Graphics editor determines the type of
display you create.
To open the Graphics editor
1. In FactoryTalk View Studio, in the Explorer window, open the Graphics folder.
2. Right-click one of the Displays, Global Objects, or Libraries icons, and then select
New. Or, double-click an existing standard display, global object display, or graphic
library.
When the new or existing display opens, you are working in the Graphics editor.