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Animation sequences – Grass Valley Maestro Master Control v.2.4.0 User Manual

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MAESTRO — User Manual

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Supported Branding Element Formats

Externally-generated audio elements that use more that 16-bits per sample
will be rounded to 16-bits per sample for storage and playout by Ingest.

Animation Sequences

Animation branding elements are still image sequences or objects that are
capable of playout in the Channel Branding feature. The length of an ani-
mation sequence is determined by the object that is being animated. How-
ever, the animation file cannot be larger than 175 MB when converted to the
Maestro .mim format or you will see an “out of memory” alert.

An Animation sequence is played in its entire length unless it is interrupted
by a program or an effect transition. The Animation sequence is configured
to play in one of the following modes:

Play Once

Loop

Each of these modes is described in detail below.

Play Once

The Play Once mode will play the entire animation element once and then
freezes at the last frame. The element is then removed from program output
by a transition or hot take.

Loop

The Loop mode will play the entire animation element continuously
looping from the last frame of the animation element to the beginning
frame of the animation element until it is removed from the program
output.

An Animation sequence is created as a sequence of still images and may be
associated with an Audio element for combined playout, using an Audio
mixer. The Audio element may either be an internal source that is played
from the clip cache, or an externally routed source.

The Maestro Channel Branding feature will accept and convert animation
sequences from the following data formats:

Multiple-image Network Graphics (.MNG)

Graphics Interchange Format (.GIF)

QuickTime multimedia format (.MOV)