How the viewer and canvas are different, Navigating in the viewer and canvas, Chapter 8 – Apple Final Cut Pro 6 User Manual
Page 100

8
99
8
Navigating and Using Timecode
in the Viewer and Canvas
While the Viewer and Canvas serve different purposes,
navigating and working with timecode are nearly the same
in both windows.
This chapter covers the following:
Â
Navigating in the Viewer and Canvas
Â
Working with Timecode in the Viewer and Canvas
Navigating in the Viewer and Canvas
Aside from using the transport controls, there are numerous ways to move around
within clips and sequences in Final Cut Pro. You can navigate more quickly using the
specialized jog and shuttle controls, moving through your media at slower or faster
speeds. You can also enter absolute or relative timecode values directly into timecode
fields to move the playhead within your clips and sequences. All of these methods work
with external video enabled, and external video output will be continuously updated.
How the Viewer and Canvas Are Different
Although the Viewer and Canvas windows are very similar in appearance and use
many of the same controls, the video displayed in the Canvas is not the same as that
in the Viewer. In the Viewer, you open and play clips in preparation for editing, while
the Canvas shows video from a sequence in the Timeline. You can think of the Viewer
as the source monitor and the Canvas as the record monitor from a traditional
tape-to-tape editing system.
For information about controls in the Viewer, see Chapter 6, “
page 73. For information about controls in the Canvas, see Chapter 7, “