Apple Final Cut Pro 5 User Manual
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Glossary
B-roll A term used to describe alternate footage shot to intercut with the primary
shots used in a program. B-roll is frequently used for cutaway shots.
Browser The central storage area in Final Cut Pro, where you organize all of the source
material used in your project. The Browser lists all elements—video and audio clips,
graphics clips, and sequences—in a project. Each project is represented by a tab that
contains that project’s file. You can further organize your media clips within a project
using bins, which are similar to folders.
calibrate To adjust a feature for accuracy.
Canvas In Final Cut Pro, the Canvas is the equivalent of a record monitor in a
tape-to-tape editing system. It works with the Timeline, displaying the frame at the
position of the playhead in the Timeline and showing what your edited sequence looks
like when it is played. Changes you make to a sequence in the Timeline are seen when
you play back that sequence in the Canvas. If you modify clips in the Canvas, the
changes are stored with the clips in the Timeline. You can also use the Canvas to
perform edits.
capture To move NTSC or PAL video or audio from tape to a digital format for use by
Final Cut Pro. An older term for capturing is digitizing. Captured video clips appear on
the specified scratch disk as a series of QuickTime movie files. See also digitize.
center point Defines a clip’s location in the X/Y coordinate space in the Motion tab of
the Canvas.
CG Abbreviation for Character Generator. A specialized hardware device used for
creating titles.
channel 1 Typically the left audio channel in a stereo recording.
channel 2 Typically the right audio channel in a stereo recording.
channels When used to describe video, can refer to color channels or alpha channels.
Color and transparency information for video and graphics clips is divided into
individual channels. Each individual color channel represents one of the three
individual primary colors that mix together to represent the final image. Each channel
has a bit depth; most graphics and video files are 8 bits per channel, meaning that
there are 256 levels of color or transparency for each channel.
chip chart A grayscale chart that is placed next to the slate at the beginning of every
shot. During postproduction, the color chart can be used to correct each shot so that
the whites, blacks, and colors can be perfectly reproduced during editing.
chroma The color information contained in a video signal, consisting of hue (phase
angle), which represents the color itself, and saturation (amplitude of the color
subcarrier), which represents the intensity of the color.