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Common transparency settings and options – Adobe InDesign CS3 User Manual

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INDESIGN CS3

User Guide

398

Angle

Rotates the frame of reference for the feathering effect such that, as long as you don’t enter a multiple of 90

degrees, the feathering edges are skewed rather than parallel to the object.

Gradient Feather

Use the Gradient Feather effect to soften the areas of an object by fading them to transparent.

Gradient Stops

Create one gradient stop for each gradation in transparency that you want for your object.

To create a gradient stop, click below the Gradient Slider (drag a gradient stop away from the slider to remove a
stop).

To adjust the position of a stop, drag it left or right, or select it and then drag the Location slider.

To adjust the mid-point between two opacity stops, drag a diamond above the Gradient Slider. Where the
diamond is located determines how abrupt or gradual the transition between stops is.

Reverse Gradient

Click to reverse the direction of the gradations. This box is located to the right of the Gradient

Slider.

Opacity

Specifies the transparency between gradient points. Select a point and drag the Opacity slider.

Location

Adjusts the position of a gradient stop. Select a gradient stop before dragging the slider or entering a

measurement.

Type

Linear shades from the starting gradient point to the ending gradient point in a straight line; Radial shades

from the starting point to the ending point in a circular pattern.

Angle

For linear gradients, establishes the angle of the gradation lines. At 90 degrees, for example, the lines run

horizontally; at 180 degrees, the lines run vertically.

Common transparency settings and options

Many transparency effect settings and options are the same across different effects. Common transparency settings
and options include the following:

Angle and Altitude

Determine the lighting angle at which a lighting effect is applied. A setting of 0 is equivalent to

ground level; 90 is directly above the object. Click the angle radius or enter a degree measurement. Select Use Global
Light if you want a uniform lighting angle for all objects. Used by the Drop Shadow, Inner Shadow, Bevel and
Emboss, Satin, and Feather effects.

Blending Mode

Specifies how colors in transparent objects interact with the objects behind them. Used by the Drop

Shadow, Inner Shadow, Outer Glow, Inner Glow, and Satin effects. (See “Specify how colors blend” on page 401.)

Choke

Along with the Size setting, determines how much of the shadow or glow is opaque and how much is trans-

parent; large settings increase opacity and small settings increase transparency. Used by the Inner Shadow, Inner
Glow, and Feather effects.

Distance

Specifies the offset distance for the Drop Shadow, Inner Shadow, or Satin effect.

Noise

Specifies the amount of random elements in the opacity of a glow or shadow as you enter a value or drag the

slider. Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and Feather effects.

Opacity

Determines the opacity of an effect; drag the slider or enter a percentage measurement. (See “Set the opacity

of an object” on page 399.) Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and Satin effects.

Size

Specifies the amount of shadow or glow. Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and

Satin effects.