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Registers, Keyframes, Registers keyframes – Sony GP-X1EM Grip Extension User Manual

Page 298: Effects saving and recalling effects, Effects, Saving and recalling effects

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298

Registers

A register is an area of memory in a device which holds a
keyframe, snapshot

(see page 329)

, shotbox

(see

page 341)

, macro

(see page 347)

, and so on.

Keyframe effect registers

Dedicated effect registers

There are 99 dedicated registers for keyframe effects in
each region, numbered 1 to 99.

Shared user programmable DME registers

In addition to the 99 DME registers for each region (i.e.
each channel), there are shared registers used in user
programmable DMEs.

When operating with shared registers, be sure to select the
appropriate regions depending on the number of channels.
When recalling registers in the 200 range, select two
consecutive channels for the regions (for example [DME1]
and [DME2]). Similarly, for registers in the 300 range,
select three consecutive registers.

P-Bus and Device registers

There are 250 registers for P-Bus and Device1 to Device12
in each region, numbered 1 to 250.

Work register

This is a temporary register used when editing keyframes.
When you recall an effect, it is read from the effect register
into the work register, and when you save, the contents of
the work register are written to the effect register.

Master timeline registers

There are 99 master snapshot registers, numbered 1 to 99,
for each control panel. They store keyframe effect regions
and the register numbers saved in the regions.

Snapshot registers

These are registers for snapshots, and there are 99,
numbered 1 to 99, for each region.

Master snapshot registers

There are 99 master snapshot registers, numbered 1 to 99,
for each control panel. They store snapshot regions and the
register numbers saved in the regions.

Keyframes

A keyframe is a function that loads the conditions of the
video at a point in time as data which can then be recalled
to reproduce the same conditions.

Effects

By arranging multiple keyframes on the time axis
(timeline) and interpolating between successive
keyframes, you can create an effect in which there is a
continuous change from each keyframe to the next
(keyframe effect). You can save the effect in memory
(effect register) and then reproduce the same effect by
recalling it from memory as required.

Example of keyframes and effect execution

Saving and Recalling Effects

To create a new effect, first recall an empty register, then
create the keyframes one at a time in this register. To run
an effect, it is also necessary to set the time and the path.
To edit an existing effect, recall the register holding the
effect, then make the changes.
When you have finished creating or editing the effect, save
it in the recalled register or another specified register.

Auto save function

When you recall an effect, the currently recalled effect is
automatically saved in a register. This is referred to as the
auto save function. You can disable this function in the
Setup menu.

Register number

Register allocation

101 to 199

Shared register for 1-channel effects

201 to 299

Shared register for 2-channel effects

301 to 399

Shared register for 3-channel effects

Note

Background A

Image created by interpolation

Background B

Keyframe 1

Keyframe 2

Keyframe 3

Effect execution