Three-dimensional transform operations, Global effects, Three-dimensional transform – Sony GP-X1EM Grip Extension User Manual
Page 226: Operations, Three-dimensional transform basic, Three-dimensional transform basic operations
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Signal inversion (Invert)
Inverts the input video signal and/or key signal
horizontally or vertically. You can make separate settings
for the front and back
.
Key density adjustment
You can adjusts the key density for the key signal input to
the DME
Key source selection
You can select either the key signal received from the
switcher or the key signal generated in the DME for
application for the front and back
of the
image
.
Color mix settings
You can combine two colors with a pattern generator,
which can be used to fill parts such as a background or
border
Global Effects
Global effects are special effects created by combining the
images of successive channels. The following types of
global effects are available.
• Combiner
• Brick
• Shadow
Three-Dimensional
Transform Operations
Use the device control block (trackball) to execute three-
dimensional DME transforms.
Three-Dimensional Transform Basic
Operations
Device control block (trackball)
Buttons used in three-dimensional
transform operation mode
LOCAL:
Enables operations in local space (selectable
simultaneously with [GLB] button).
GLB (global):
Enables operations in global space
(selectable simultaneously with [LOCAL] button).
SRC (source):
Enables operations in DME source space
(not selectable simultaneously with [TRGT] button).
TRGT (target):
Enables operations in DME target space
(not selectable simultaneously with [SRC] button).
AXIS LOC (axis location):
Moves the rotational axis of
the image in the X-axis and Y-axis directions using the
trackball, and in the Z-axis direction using the Z-ring.
ASP PERS (aspect/perspective):
When the [SRC] button
is lit, this changes the aspect ratio of the image in the
X-axis and Y-axis directions independently using the
trackball, or in the X-axis and Y-axis directions
simultaneously using the Z-ring. When the [SHIFT]
button is held down and this button is pressed, the
trackball controls the skew of the image in the X-axis
Horizontal inversion
Input signal
Vertical inversion
Color 2
Color 1
DME button
Channel selection buttons
Trackball
Z-ring
Operation buttons