Broken glass settings, Flying bar settings, Blind settings – Sony GP-X1EM Grip Extension User Manual
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Broken Glass Settings
You can set the degree of transition, the degree of
randomness in the distance moved by each block, the
amount of movement, the width of the partitions, the
degree of randomness in partition width, the center point,
the starting angle, and other parameters.
You can also fix the direction in which shards scatter.
To apply the Broken Glass effect
Open the Non Linear >Broken Glass menu (4141.8).
The items and parameters displayed in the Broken Glass
menu, excluding [Direction], are the same as for the Rings
menu
.
To fix the direction in which shards scatter
Press [Direction], turning it on.
Flying Bar Settings
You can set the degree of transition, the degree of
randomness in the distance moved by each block, the
direction of movement, the width of the partitions, the
degree of randomness in partition width, the partition
angle, and other parameters.
To apply the Flying Bar effect
1
Open the Non Linear >Flying Bars menu (4141.9).
2
To make transition settings, press [Transition] and set
the following parameters.
3
To set the partition method, press [Partition] and set
the following parameters.
Blind Settings
You can set the number of rotations by blocks, the
perspective, the width and position of blocks, the direction,
the center position, and other parameters. There are two
modes: Bar and Wedge.
To apply the Blind effect
1
In the
(4141.10), select the mode.
Bar:
Bar mode
Wedge:
Wedge mode
2
To make transition settings, press [Transition] and set
the following parameters.
3
To set the partition method, press [Partition] and set
the following parameters.
When [Bar] is selected in the
When [Wedge] is selected in the
To set the wedge center position
When [Wedge] is selected in the
set the wedge center position.
1
Press [Position].
2
Set the following parameters.
2
Random
Degree of jaggedness at block
edges
No.
Parameter
Adjustment
1
Transition
Degree of transition
2
Random
Degree of randomness in distance
moved by each block
3
Angle
Direction of movement
No.
Parameter
Adjustment
1
Width
Width of partition
2
Random
Degree of randomness in partition
width
3
Angle
Partition angle
No.
Parameter
Adjustment
No.
Parameter
Adjustment
1
Rotation
Number of rotations of the blocks
2
Perspective Degree of randomness in distance
moved by each block
No.
Parameter
Adjustment
1
Width
Width of partition
2
Offset
Degree of randomness in partition
width
3
Angle
Starting angle of effect
No.
Parameter
Adjustment
4
No
Width of blocks
5
Phase
Partition position
No.
Parameter
Adjustment
1
H
Center point in horizontal direction
2
V
Center point in vertical direction