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Expand all groups, Collapse all, Hide unused – ETC Unison Mosaic Designer v1.11.0 User Manual

Page 84: Selecting timelines, Copying timelines, Deleting timelines, Maintaining indefinite output, Hold, Loop

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Unison Mosaic Designer User Manual

Expand all groups

Expands only groups so that all fixture rows are displayed. Items with any programming, even on a concealed
member, will be shown in blue.

Collapse all

Collapses all so that only group rows are displayed. Groups with any programming, even on a concealed mem-
ber, will be shown in blue.

Hide unused

Use this filter to hide all the unused rows, press again to turn off. Only items with any programming, even on a
concealed member, will be shown in blue.

Selecting timelines

The timeline picker on the toolbar will be populated with every timeline in the project, select from the pull-down list
to open a timeline for editing. Use Ctrl (Apple) + Tab to select the next timeline, Shift + Ctrl + Tab the previous.

Copying timelines

Timelines can be copied using the Copy Timeline button, the copy is a brand new instance that operates inde-
pendently, useful for creating similar timelines.

Deleting timelines

Timelines can be deleted using the Delete Timeline button, a warning dialog will you prompt you to confirm. Note
that there must be at least one timeline in the project.

Maintaining indefinite output

There are two ways of maintaining a timeline’s output beyond the end of the last preset. This is a particularly
important feature for architectural use where a simple wall panel could be used to recall “scenes” at random which
would remain active indefinitely until another is recalled:

Hold

Press the Hold button to prevent the timeline from releasing at the end (the default). Presets will remain active
until overridden, effects and media will continue to play. Press the button again to reinstate the release.

Loop

Press the Loop Timeline button to make a timeline loop indefinitely. This is useful if you want to loop a sequence
of presets. Press the button again to remove the loop.

It's also worth noting that a

Timeline Running

condition won't detect timelines that are holding at end. A

Timeline

On Stage

condition will detect a looping or held at end timeline as long as the timeline is affecting the output of at

least one fixture.

Timeline Started

and

Timeline Ended

triggers will match whenever a looping timeline loops. A

Timeline Ended

trigger will never match a timeline that is holding at end.

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