Starfield, 2d colour on colour – ETC Unison Mosaic Designer v1.11.0 User Manual
Page 77
Program - Preset types & properties
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Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
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Randomise - picks a new seed
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X - the horizontal scale (higher numbers will produce more variation horizontally)
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Y - the vertical scale (higher numbers will produce more variation vertically)
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Depth - the coarseness of the noise
Starfield
Renders a radiating star field:
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Space Colour - the colour of the background
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Star Colour - the colour of the stars
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Speed - the speed of the stars
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Star Count - the number of stars to show
2D colour on colour
Renders a dynamic pulse of colour over another colour on a matrix:
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Base Colour - the base colour
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Top colour - the colour of the pulse
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Transparency - select Opaque for none, Base or Top Transparent to superimpose the effect onto other pro-
gramming
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Period - the number of seconds that the sequence takes to complete
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Count - the number of times that the sequence should complete over the length of the preset
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Type - the type of pulse (Linear, Radial, Conical, Square, Noise, Perlin Noise or Bilinear)
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Shape - the shape of the pulse (Sine, Triangle, Square, Ramp Up or Ramp Down)
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Pulse Width - the width of the pulse in percent (1 > 200%, if 100% the pulse fills half of the matrix)
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Reverse Direction - reverses the direction of the pulse
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Invert Pulse - changes the starting position of the pulse
If the Type is Linear, Radial, Conical, Square or Bilinear, the properties Angle, Repeat and Count are available:
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Repeat - the repeat style (None, Sawtooth, Triangle)
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Count - the number of repeats
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Angle - the angle in degrees of the pulse (Linear, Conical & Bilinear only)
If the type is Noise:
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Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
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Randomise - picks a new seed
If the type is Perlin Noise:
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Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
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Randomise - picks a new seed
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X - the horizontal scale (higher numbers will produce more variation horizontally)
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Y - the vertical scale (higher numbers will produce more variation vertically)
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Depth - the coarseness of the noise
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