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Patching dvi fixtures (msc x), Used channels, Edmx pass-thru – ETC Unison Mosaic Designer v1.11.0 User Manual

Page 53: Art-net output customisation

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Patch

In the RIO section of the patch tab you'll need to add a universe that will joined to a RIO before you can patch fix-
tures. Click 'Add Universe' and choose the RIO to which you want to output that universe of DMX.

The RIO is capable of outputting 96 channels of DMX. Any channels patched to a RIO will subtract from the max-
imum channel output capacity of the Controller. The RIO and Controller must be on the same network.

Patching DVI fixtures (MSC X)

To output data using the DVI port you must first create a

pixel matrix

that matches the LED controller's pixel map.

Once this has been done, use the Pixel Matrix pull-down on the protocol tab to select which matrix will be output
via the DVI port and select an X & Y offset as required. Any programming for the fixtures in the pixel matrix will
now output on the DVI port, not just programming applied directly to the pixel matrix.

The MSC X's DVI port is set to a fixed 1024x768 @ 60Hz resolution which is compatible with most LED con-
trollers. The LED controller (or monitor) MUST be connected when the MSC X boots or resets for the port to
become active.

Used channels

At the top of the Protocols pane is an indicator of the number of used and available channels for the selected Con-
troller.

When the Controller is an MSC X, and if you have not

associated

the controller with a physical device, then you

are allowed to patch fixtures up to the capacity you have chosen (see

Controller Association

).

However, when you associate an MSC X with a physical device, you will only be able to associate to devices
which have a capacity equal or greater than the patched fixtures. After associating with a device, you will be
unable to exceed the capacity of that device.

eDMX Pass-Thru

When using an MSC in a project it is possible to allow eDMX from another eDMX source to be passed through to
the controller’s DMX ports. With an MSC selected, the bottom of the protocols pane will show the eDMX Pass-
Thru settings. Select which universe the DMX port will be transmitting. Note that with an MSC 2 you'll be able to
choose a different universe for each DMX port on the controller. There is also the option to auto-revert to the pro-
ject’s output if eDMX isn't received for a specified amount of time.

Note that only Art-Net and sACN are currently supported for eDMX pass-thru.

Art-Net output customisation

By default, a controller with less than 30 universes of Art-Net patched will broadcast all data until a device
requests unicast for a specific universe. Controllers with more than 30 Art-Net universes patched will only uni-
cast data to devices requesting universe data and will not automatically broadcast.

There is the option to 'Disable Broadcast' for a controller. The controller will still unicast data to devices that
request it. There is also the option to 'Always Broadcast' on a per universe basis. This will force the controller to
always broadcast that universe's data. 'Always Broadcast' will override the 'Disable Broadcast' option.

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