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Triggering and playback expectations, Looping and holding at end, Transparency – ETC Unison Mosaic Designer v1.11.0 User Manual

Page 206: Avc timeline restrictions

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Unison Mosaic Designer User Manual

Triggering and playback expectations

The Unison Mosaic system is designed to spread the load across all Controllers in a project. You can aid this by
patching fixtures as evenly as possible across all Controllers.

As well as lighting playback, Controllers are often used as interfaces to a wider system. This was intentional and
is why the system is so flexible but bear in mind that if a Controller is being asked to deal with a substantial
amount of incoming triggers or outgoing actions (such as Ethernet or serial communications) then this may have
a negative impact on show playback and system responsiveness. If you have any questions about this, please
contact

support

with your project requirements and we'll be happy to advise.

Looping and holding at end

If you need a timeline to run continuously, we'd always recommend setting it to hold at end (rather than loop)
where appropriate. A looping timeline requires significantly more processing power because the Controller has to
track the time position until released. You should always release timelines when they are not actively affecting
output. More information about the differences between loop and hold at end can be found

here

.

Transparency

Transparency is a very processor-intensive effect for Controllers to generate. Having one or two layers of trans-
parency on some fixtures will be fine, but having several layers on a fully patched MSC 4 may cause some play-
back to be choppier than normal.

AVC Timeline Restrictions

AVCs don't support timelime pausing, position setting or playback rate changes.

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