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Intensity, Flicker, Hue fade – ETC Unison Mosaic Designer v1.11.0 User Manual

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Unison Mosaic Designer User Manual

Intensity

Renders static or dynamic intensity control:

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Level - intensity level

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Shape - choose None (static intensity) or a dynamic effect (Sine, Cosine, Square, Triangle or Ramp Up)

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Size - the amplitude of the effect

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Period - the period of the effect in seconds

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Count - the number of times that the effect should repeat over the length of the preset

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Offset Style - choose None (all elements are the same intensity), Spread (the effect is spread over space
as well as time) or Once (as None, but will stop after one period)

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Reverse Direction - reverses the direction of the effect

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Repeat - the number of elements to repeat the effect over

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Buddy - the number of elements that will be set to the same intensity (if Buddy is greater than 1, the num-
ber of elements that are repeated over is Repeat multiplied by Buddy)

Flicker

Renders dynamic,random flickering over a colour gradient:

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To change a colour, press on the coloured button, select a colour and press Ok

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To move a colour, click and drag the coloured button

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To add a new colour, click anywhere on the slider where there is no button

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To remove a colour, right-click on the coloured button

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Period - the period of the effect in seconds

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Sub - the amplitude of the low frequency perturbation

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First - the amplitude of the fundamental flicker frequency

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Second - the amplitude of the second harmonic

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Third - the amplitude of the third harmonic

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Seed - used to offset the effect; click the Randomise button to generate a random value

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Uniform - apply the Seed value as the offset for all fixtures in the group, or use it as a seed to generate ran-
dom offsets for each fixture in the group

Each of the sliders corresponds to a sine wave of a specific frequency. The frequency of Sub is defined by the
Period - the default is 30 seconds (1/30Hz). First will be twice as fast, Second twice as fast again and and Third
twice as fast as Second. The value of each sine wave is used to fetch a value from a set of pre-generated random
values and the four results are summed. The sum is used to select a position in the colour gradient to output to
the fixtures. Mix the different frequency components using the sliders to select how much of each component you
want.

So if you are looking for a relatively steady flicker you might have a lot of Sub, with a little bit of Third to stop it
looking too regular. If you want a more chaotic looking flicker then you might have less of Sub and First and more
of Second and Third. It really is something you have to experiment with. If you want the overall flicker to have a
different speed change the Period and everything will shift accordingly.

If you've got a set of slider values that you like and you want to copy the effect to another group, but not have both
groups flickering identically, then just click the Randomise button to change the offset.

Hue Fade

Performs a fade in hue between two defined points:

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