16 - adding graphics, Chapter objectives, Helpful hints – Rockwell Automation 2711-ND3 PanelBuilder v2.60 Software User Manual User Manual
Page 255: Adding graphics, Chapter, Chapter objectives helpful hints
Chapter
16
Publication 2711-6.0
Adding Graphics
This chapter shows how to add graphics and background text to
screens. It contains the following sections:
Section
Page
Helpful Hints
16–1
Graphic Objects
16–2
Graphic Tools
16–2
Drawing a Line
16–3
Drawing Connected Lines
16–4
Drawing Shapes
16–5
Freeform Drawings
16–6
Adding ISA Symbols
16–7
Adding Background Text
16–8
Importing/Exporting Bitmap Graphics
16–10
Using Background Graphics
16–16
When creating graphics, consider the following:
•
Freehand drawings are memory intensive. For complicated
drawings, create a bitmap graphic of the drawing with another
source program and then import the graphic.
•
Circles process more efficiently in the terminal than ellipses. Use
circles whenever possible.
•
Imported bitmaps are handled like global objects. The terminal
stores only one copy of a bitmap image regardless of the number
of links to it in an application.
•
Imported bitmaps cannot exceed the number of pixels supported
by the terminal display. Larger bitmaps are cropped.
•
You can import/export monochrome or color bitmaps.
•
On color terminals, full color bitmaps are imported as standard 16
EGA color images. If the bitmap contains more colors, each color
is mapped to one of the 16 standard colors.
•
On grayscale terminals, full color bitmaps are imported as 4 color
(shades of gray) images.
•
Color bitmaps are exported as they are stored in PanelBuilder. If
a full color bitmap was reduced to 16 or 6 colors when imported,
it is exported in the same format.
•
When using graphics with control objects, use the Move Dynamic
Objects Front command after completing an application screen.
The screen will then appear the same as it would on the
PanelView terminal.
Chapter Objectives
Helpful Hints