Content effects (6.0) – ETC Congo Family v6.4.0 User Manual
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Content Effects (6.0)
Content effects are simply speaking simply a series of steps containing show content like
palettes and presets or even raw parameter levels that you can apply to any existing group
(or set) in your show.
The simplest form of content effect is the intensity series (on/off) that is created automatically
when you make a new play. By applying this to a group of channels you can create chase,
ripple and pulsating intensity effects on the fly. There is a default intensity content effect
when you create a new play from v6.0.
A more complex example of a content effect could be "set all devices in the target group that
have a color mix to blue, then pop to white two by two from sides to center" and it's easy to
add two lines of code to the series to make them "fly out when they pop to white".
General
The content effect separates the channel source (group or channel set) from the actions
within the effect (series). Actions are defined using steps that can contain palettes, presets
or parameters. Content effects can switch channel lists and/or series of steps independently
and can be run in three different modes to change how the channel lists and steps interact
with each other.
Content effects can be run in three different modes to change how the channel source and
Series interact with each other.
• Break
• Continuous
• Build
See
Content Effect Modes
.