Keyframing commands, 1083 keyframing commands – Apple Motion 5.1.1 User Manual
Page 1083

Chapter 28
Keyboard shortcuts
1083
Action
Shortcut
Go to the start of play range
Shift-Home
Go to the end of play range
Shift-End
Go to the In point of the selected object
Shift-I
Go to the Out point of the selected object
Shift-O
Go to the previous frame
Left Arrow
Go to the next frame
Right Arrow
Go backward ten frames
Shift–Left Arrow
Go forward ten frames
Shift–Right Arrow
Go to the next marker
Option–Command–Left Arrow
Go to the previous marker
Option–Command–Right Arrow
Render a RAM Preview for the play range
Command-R
Render a RAM Preview for the selected object
Option-Command-R
Render a RAM Preview for the project
Option-Shift-Command-R
Mark an In point
I
Mark an Out point
O
Add a marker at the current frame
M
Add a marker at the current frame
Apostrophe (`)
Open the Edit Marker dialog
Option-Command-M
Play/pause the project
Space bar
Turn on/off animation recording
A
Go to the start of project
Home
Go to the end of project
End
Convert the applied behaviors to keyframes
Command-K
Perform a ripple delete
Shift-Delete
Paste special
Option-Shift-V
Zoom Timeline in
Option–Command–Equal Sign (=)
Zoom Timeline out
Option–Command–Minus Sign (–)
Fit Timeline in window
Shift-Z
Zoom Timeline to project duration
Option-Command-0
Keyframing commands
Action
Shortcut
Add a point to the path
Double-click a path
Add a point to the path
Option-click a path
Create tangents on a point
Command-drag a Bezier point
Convert a point to linear
Command-click a Bezier point
Adjust a B-Spline point bias
Command-drag a B-Spline point
67% resize factor