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Generate effects – Adobe Premiere Pro CS6 User Manual

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Direction The direction the wave travels across the image. For example, a value of 225° makes the waves travel diagonally from upper right to
lower left.

Wave Speed The speed (in cycles per second) at which the waves travel. A negative value reverses the wave direction, and a value of 0
produces no movement. To vary wave speed over time, set this control to 0, and then set keyframes for the Phase property.

Pinning Which edges to pin so that the pixels along those edges aren’t displaced.

Phase The point along the waveform at which a wave cycle begins. For example, 0° starts the wave at the midpoint of its downward slope, and
90° starts it at the lowest point in the trough.

Antialiasing (Best Quality) Sets the amount of anti-aliasing, or edge smoothing, to perform on the image. In many cases, lower settings produce
satisfactory results; a high setting can significantly increase rendering time.

An example of the Wave Warp effect can be found

in this video

.

Generate effects

4-Color Gradient effect

The 4-Color Gradient effect produces a four-color gradient. You define the gradient by four effect points, the positions, and colors of which can be
animated using the Positions & Colors controls. The gradient is composed of four solid-color circles blended together, each with an effect point as
its center.

Blend Higher values create more gradual transitions between colors.

Jitter The amount of jitter (noise) in the gradient. The jitter, which reduces banding, affects only those areas where banding could occur.

Opacity The opacity of the gradient, as a fraction of the clip’s Opacity value.

Blending Mode The blend mode to use in combining the gradient with the clip.

Cell Pattern effect

The Cell Pattern effect generates cellular patterns based on cellular noise. Use it to create static or moving background textures and patterns. The
patterns can be used in turn as textured mattes, as transition maps, or as a source for displacement maps.

Original image (left); Cell Pattern effect creates a displacement map (center), which is used for the Displacement Map effect (right).

Cell Pattern The cell pattern to use. HQ denotes high-quality patterns that render with more definition than their unmarked counterparts. Mixed
Crystals is available only as a high-quality option.
Note: The Static Plates option is identical in appearance to the Plates option. However, when evolving, the static plates retain a uniform lightness
value, whereas the plates shift the lightness of the cell pattern.

Invert Inverts the cell pattern. Black areas become white, and white areas become black.

Contrast/Sharpness Specifies the contrast of the cell pattern when you use the Bubbles, Crystals, Pillow, Mixed Crystals, or Tubular cell pattern.
The control specifies sharpness for any of the Plate or Crystallize options.
Note: The contrast is affected by the option chosen in the Overflow menu.

Overflow How the effect remaps values that fall outside the grayscale range of 0-255. Overflow isn’t available if sharpness-based cell patterns are
chosen.

Clip Values above 255 are mapped to 255. Values below 0 are mapped to 0. Contrast amount controls how much of the image falls
outside the range 0-255; higher contrast amounts result in a mostly black or white image, with less gray. Therefore, less subtle cellular
detail appears at higher contrast settings.

Soft Clamp Remaps grayscale values to fall inside the 0–255 range. Contrast appears reduced; cells are mostly gray with very few areas
of pure black or white.

Wrap Back Values above 255 or below 0 are reflected back into the 0-255 range. For example, a value of 258 (255+3) is reflected to 252
(255-3), and a value of -3 is reflected to 3. With this setting, Contrast values above 100 increase complexity and detail.

Disperse How randomly the pattern is drawn. Lower values cause more uniform or grid-like cell patterns.

Size The size of the cells. The default size is 60.

Offset Determines the portion of the cell pattern that is used.

Tiling Options Choose Enable Tiling to create a pattern built of repeating tiles. Cells Horizontal and Cells Vertical determine how many cells wide
and how many cells high each tile is.

Evolution Animating this setting results in changes of the pattern over time.
Note: Although the Evolution value is set in units called revolutions, it’s important to realize that these revolutions are progressive. The evolution
state continues to progress infinitely at each new value. Use the Cycle Evolution option to return the Evolution setting to its original state at each
revolution.

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