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Apply lighting effects textures – Adobe Premiere Pro CS6 User Manual

Page 366

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Directional

Omni

Spotlight

Note:

Center

Major Radius

Projected Radius

Minor Radius

Angle

Intensity

Focus

Note:

Ambient Light Color

Ambience Intensity

Surface Gloss

Surface Material

Exposure

To the top

2. In the Effect Controls panel, click the triangle to expand the Lighting Effects.

3. Click the triangle to expand Light 1.

4. Choose a light type from the menu to specify the light source:

Turns off a light.

Shines light from far away so that the light angle doesn’t change—like the sun.

Shines light in all directions from directly above the image—like a light bulb over a piece of paper.

Casts an elliptical beam of light.

5. To specify a color for the light, do one of the following:

Click the color swatch, select a color using the Adobe Color Picker, and then click OK.

Click the Eyedropper icon and then click anywhere on the computer desktop to select a color.

6. (Optional) Click the Transform icon to display the light’s handles and Center circle in the Program Monitor. You can directly manipulate the

position, scale, and rotation of a light by dragging its handles and Center circle

.

If you have more than one light, Center circles for each light appear in the Program Monitor. Clicking a Center circle displays the

handles for a specific light.

7. In the Effect Controls panel, use the following controls to set the properties for the individual source light:

Moves the light using X and Y coordinate values for the center of the light. You can also position a light by dragging its Center circle

in the Program Monitor.

Adjusts the length of an Omni light or Spotlight. You can also drag one of the handles in the Program Monitor.

Adjusts the proximity of a Directional light’s source to the Center circle

. A value of 0 positions the light at the Center

circle and floods the image with light. A value of 100 moves the light source far from the Center circle, decreasing the light falling on the
image. In the Program Monitor, you can also drag the light source point to adjust its distance from the Center circle.

Adjusts the width of a Spotlight. Once the light becomes a circle, increasing the Minor Radius also increases the Major

Radius. You can also drag one of the handles in the Program Monitor to adjust this property.

Changes the direction of a Directional light or Spotlight. Adjust this control by specifying a value in degrees. You can also move the

pointer outside a handle in the Program Monitor until it turns into a double-headed curved arrow , and then drag to rotate the light.

Controls whether a light is bright or less intense.

Adjusts the size of the Spotlight’s brightest area.

The Light Type determines which Lighting Effects properties are available. Make sure to click the Transform icon to display a light’s

handles and Center circle in the Program Monitor.

8. Use the following controls to set the Lighting Effects properties:

Changes the color of the ambient light.

Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value

of 100 to use only the light source, or a value of –100 to remove the light source. To change the color of the ambient light, click the color box
and use the color picker that appears.

Determines how much the surface reflects light (as on the surface of a piece of photographic paper) from –100 (low

reflectance) to 100 (high reflectance).

Determines which is more reflective: the light or the object on which the light is cast. A value of –100 reflects the light’s

color, and a value of 100 reflects the object’s color.

Increases (positive values) or decreases (negative values) the light’s brightness. A value of 0 is the default brightness of the light.

9. (Optional) Repeat steps 3 - 7 to add more lights (Light 2 - Light 5).

10. (Optional) If you added a clip to use as a bump layer (Lighting Effects texture), choose the track containing the bump layer clip from the

Bump Layer menu. Use the controls to adjust the properties for the bump layer.

Apply Lighting Effects textures

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