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Adobe Flash Professional CS3 User Manual

Page 249

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FLASH CS3

User Guide

243

See also

“Create symbols” on page 209

“Break text apart” on page 271

“Tweened animation” on page 240

Create a motion tween by using the Motion Tweening option

1

Click a layer name to make it the active layer, and select an empty keyframe in the layer where you want the

animation to start.

2

To create the first frame of the motion tween, do one of the following:

Create a graphic object with the Pen, Oval, Rectangle, Pencil, or Brush tool, and then convert it to a symbol.

Create an instance, group, or text block on the Stage.

Drag an instance of a symbol from the Library panel.

3

Create a second keyframe where you want the animation to end, and leave the new keyframe selected.

4

To modify the item in the ending frame, do any of the following. To tween the color of elements other than

instances or text blocks, use shape tweening:

Move the item to a new position.

Modify the item’s size, rotation, or skew.

Modify the item’s color (instance or text block only).

5

Click any frame in the tween’s frame span and select Motion from the Tween pop-up menu in the Property

inspector (Window > Properties > Properties).

6

If you modified the size of the item in step 4, select Scale to tween the size of the selected item.

7

To produce a more realistic sense of motion, apply easing to the motion tween. To apply easing to a motion tween,

use the Ease slider to specify an easing value for each motion tween you create, or use the Custom Ease In/Ease Out
dialog box to more precisely control the speed of the motion tween.

Drag the arrow next to the Easing value or enter a value to adjust the rate of change between tweened frames:

To begin the motion tween slowly and accelerate the tween toward the end of the animation, drag the slider up or
enter a negative value between -1 and -100.

To begin the motion tween rapidly and decelerate the tween toward the end of the animation, drag the slider down
or enter a positive value between 1 and 100.

To produce a more complex change in speed within the tween’s frame span, use the Custom Ease In/Ease Out
dialog box.

By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of accel-
eration or deceleration by gradually adjusting the rate of change.

8

To rotate the selected item while tweening, select an option from the Rotate menu:

To prevent rotation, select None (the default setting).

To rotate the object once in the direction requiring the least motion, select Auto.

To rotate the object as indicated, and then enter a number to specify the number of rotations, select Clockwise
(CW) or Counterclockwise (CCW).

Note: The rotation in step 8 is in addition to any rotation you applied to the ending frame in step 4.