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Ramp effect, Write-on effect – Adobe Premiere Pro CS3 User Manual

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ADOBE PREMIERE PRO CS3

User Guide

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Feather

Creates a feathered edge for the filled area. Feather Softness values create a more gradually disappearing

edge.

Spread

Expands the area of the fill color. The Spread Radius value indicates the number of pixels the fill color

extends beyond the edge of the fill area.

Choke

Contracts the area of the fill color. The Spread Radius value indicates the number of pixels the fill color

shrinks from the edge of the fill area.

Stroke

Confines the fill to just the border of the selected area. The Stroke Width value indicates the width of the

stroke, in pixels.

Color

The fill color.

Opacity

Opacity of the filled area.

Blending Mode

The blending mode to use to composite the result of effect on top of the original clip. Use Fill Only

to show only the fill.

Note: If you apply multiple instances of Paint Bucket to a clip, be sure not to set more than one to use the Fill Only
blending mode. If you set more than one instance to use this blending mode, only the first application of the effect is
shown.

Ramp effect

The Ramp effect creates a color gradient. You can create linear or radial ramps and vary the position and colors of
the ramp over time. Use the Start Of Ramp and End Of Ramp properties to specify the start and end positions. Use
the Ramp Scatter control to disperse the ramp colors and eliminate banding.

Note: Ramps often don’t broadcast well; serious banding occurs because the broadcast chrominance signal doesn’t
contain sufficient resolution to reproduce the ramp smoothly. The Ramp Scatter control dithers the ramp colors, elimi-
nating the banding apparent to the human eye.

Write-on effect

The Write-on effect animates strokes on a clip. For example, you can simulate the action of hand-writing of cursive
text or signatures.

Write-on effect: Animating strokes

Brush Position

The position of the brush. Animate this property to create a stroke.

Stroke Length (Secs)

The duration, in seconds, of each brush mark. If this value is 0, the brush mark has unlimited

duration. Use a single, constant, non-zero value to create a snakelike movement of the stroke. Animate this value to
make the stroke expand

and

contract.

Brush Spacing (Secs)

The time interval, in

seconds, between brush marks. Smaller values produce smoother paint

strokes but take more time to render.

April 1, 2008