Ramp effect, Write-on effect – Adobe Premiere Pro CS3 User Manual
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ADOBE PREMIERE PRO CS3
User Guide
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Feather
Creates a feathered edge for the filled area. Feather Softness values create a more gradually disappearing
edge.
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Spread
Expands the area of the fill color. The Spread Radius value indicates the number of pixels the fill color
extends beyond the edge of the fill area.
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Choke
Contracts the area of the fill color. The Spread Radius value indicates the number of pixels the fill color
shrinks from the edge of the fill area.
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Stroke
Confines the fill to just the border of the selected area. The Stroke Width value indicates the width of the
stroke, in pixels.
Color
The fill color.
Opacity
Opacity of the filled area.
Blending Mode
The blending mode to use to composite the result of effect on top of the original clip. Use Fill Only
to show only the fill.
Note: If you apply multiple instances of Paint Bucket to a clip, be sure not to set more than one to use the Fill Only
blending mode. If you set more than one instance to use this blending mode, only the first application of the effect is
shown.
Ramp effect
The Ramp effect creates a color gradient. You can create linear or radial ramps and vary the position and colors of
the ramp over time. Use the Start Of Ramp and End Of Ramp properties to specify the start and end positions. Use
the Ramp Scatter control to disperse the ramp colors and eliminate banding.
Note: Ramps often don’t broadcast well; serious banding occurs because the broadcast chrominance signal doesn’t
contain sufficient resolution to reproduce the ramp smoothly. The Ramp Scatter control dithers the ramp colors, elimi-
nating the banding apparent to the human eye.
Write-on effect
The Write-on effect animates strokes on a clip. For example, you can simulate the action of hand-writing of cursive
text or signatures.
Write-on effect: Animating strokes
Brush Position
The position of the brush. Animate this property to create a stroke.
Stroke Length (Secs)
The duration, in seconds, of each brush mark. If this value is 0, the brush mark has unlimited
duration. Use a single, constant, non-zero value to create a snakelike movement of the stroke. Animate this value to
make the stroke expand
and
contract.
Brush Spacing (Secs)
The time interval, in
seconds, between brush marks. Smaller values produce smoother paint
strokes but take more time to render.
April 1, 2008