Refraction effect (windows only), Ripple (circular) effect (windows only), Generate effects – Adobe Premiere Pro CS3 User Manual
Page 332: Color gradient effect
ADOBE PREMIERE PRO CS3
User Guide
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See also
Ripple (Circular) effect (Windows only)
Refraction effect (Windows only)
Use this effect to create a ripple and add a refractive look to the surface of your image. This simulates how an object
distorts when it is just beneath the surface of moving water or behind a refractive object such as frosted glass.
Ripple Amount
Specifies the size of the ripples. Animating this property creates the effect of moving water.
Refractive Index
Specifies the ratio of the light’s velocity as it passes from a rarer to a denser medium.
Bump
Specifies the grain amount on the surface.
Depth
Specifies the depth of the surface through which you are viewing the image. For example, in the case of
simulating an underwater object, adjusting this value changes how deep an object appears to be in the water.
Ripple (Circular) effect (Windows only)
Use Ripple (Circular) to create an effect similar to concentric ripples on the surface of water.
Surface Angle X and Y
Specify the degree of rotation on the designated Cartesian axis.
Ripple Center
Specifies the X and Y location of the ripple center. You can also change this parameter directly in the
Monitor view.
Ripple Amount
Specifies the size of the ripples.
Key Light Angle A and B
Specify angular location of light source in polar coordinates. Angle A is on the Z axis, and
angle B is formed on XY plane.
Light Distance
Specifies the distance between the light source and the center of the ripple surface.
Bump
Specifies the amount of the perturbations mapped onto the ripple surface. Adjusting this option can lend a
veined or knobby appearance to the surface, depending on the value you choose.
Gloss
Specifies the glossiness of the surface.
Noise
Specifies the amount of grain or imperfections on the surface.
Generate effects
4-Color Gradient effect
The 4-Color Gradient effect produces a four-color gradient. The gradient is defined by four effect points, the
positions and colors of which can be animated using the Positions & Colors controls. The gradient is actually
composed of four solid-color circles blended together, each with an effect point as its center.
Blend
Higher values create more gradual transitions between colors.
Jitter
The amount of jitter (noise) in the gradient. The jitter, which reduces banding, affects only those areas where
banding could occur.
Opacity
The opacity of the gradient, as a fraction of the clip’s Opacity value.
Blending Mode
The blending mode to use in combining the gradient with the clip.
April 1, 2008