KORG TRITON STUDIO music workstation User Manual
Page 107
7.1
7.2
7.3
1.1
1.2
2.1
2.2
2.3
3.1
3.2
3.3
3.4
4.1
4.2
4.3
4.4
5.1
5.2
6.1
6.2
6.3
6.4
SEQ
97
3
Press the [F8] (“OK”) key to open the Event Edit dialog
box.
4
Use the cursor keys [
], [ ], [
], [ ] to select the
event that you wish to edit.
You can also press the [F1] (“JUMP”) key and use “M
(Measure)” and “Index” so that the events of the measure
being edited and the index number within that measure
are displayed at the beginning of the dialog box.
5
Select the event that you wish to edit, and use the
[VALUE] dial etc. to modify its value(s).
• By modifying the value of the “Bt” (Beat. Tick) location
within the measure, you can move the event within the
measure.
• You can edit each event by modifying its data value(s).
When you select a note event, it will sound.
6
You can press the keys located at the function of the dia-
log box to edit events as follows.
• Inserting an event
Select the location “Bt” at which you wish to insert an
event, and press the [F4] (“Insert”) key to insert an event.
• Deleting an event
Select the event that you wish to delete, and press the
[F5] (“Cut”) key to delete the event.
• Moving an event
You can use the [F5] (“Cut”) key and [F4] (“Insert”) key
to move an event (by “cut and paste”).
Use the [F5] (“Cut”) key to delete the event that you wish
to move, then use the [F4] (“Insert”) key to insert it at the
desired location.
You can also move an event by modifying its “Bt” value.
• Copying an event
Select the event that you wish to copy, and press the [F6]
(“Copy”) key. Then select the copy destination and press
the [F4] (“Insert”) key to insert the event at that location.
7
The end of the pattern is indicated as End of Pattern.
When you are finished event editing, press the [F8]
(“OK”) key. If you press the [COMPARE] key, you will
return to the state before you began event editing.
The following table shows the types of musical data that can
be edited by “Event Edit” and the range of their values.
*1 Be aware that since the time signature is recorded in
the master track, modifying it from any track will
affect the same measure of all tracks, causing them
to be played in that time signature.
*2 Note data and velocity values can also be entered by
holding down the [ENTER] key and playing a note
on the keyboard.
Pattern numbers will be displayed in locations in which a
pattern has been “put” (placed). At the end of the track there
will be an indication of End of Track.
Erase Track
This command erases the data from the specified track.
However, it is not possible to erase the master track by itself.
1
In “Track Select,” select the track that you wish to erase.
2
Select this command to open the following dialog box.
If you check “All Tracks,” the musical data of all tracks
will be erased.
3
To execute the Erase Track command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Copy/Bounc. Trk (Copy/Bounce Track)
Copy Track
Copies the musical data of the copy source track to the spec-
ified track. Be aware that when you execute Copy Track, the
data that previously existed in the copy destination track
will be erased.
Bounce Track
Combines the musical data of the bounce source and bounce
destination, and move this data into the bounce destination.
All musical data that had been in the bounce source will be
erased.
If the bounce source track and bounce destination track con-
tain MIDI control data, this operation may produce unex-
pected results. If this happens, use the Erase mode of the
“Event Edit” or “Create/Ers. Ctrl” utilities to edit the MIDI
control data of the two tracks beforehand.
Event data
Measure
Index no.
Location within the
measure (beat, clock)
BAR (displayed only)
(Measure line)
Meter: 1/4...16/16 *
1
(Time signature)
C–1...G9 *
2
(Note data)
V: 1...127 *
2
(Velocity)
L: 000.000...15984.000
(Length: beats, clocks)
PAFT
(Polyphonic after
touch)
C–1...G9
(Note number)
0...127
(Value)
CTRL
(Control change)
C: 0...101
(Control change num-
ber)
0...127
(Value)
PROG
(Program change)
Bank: A...F, 000...127,
G, g(1)..g(9) g(d), - - -
(Program bank)
P: 0...127, 1...128 (G,
g(1)...g(d))
(Program number)
AFTT
(After Touch)
0...127
(value)
BEND
(Pitch bend)
–8192...+8191
(value)