ETC Eos v1.3 User Manual
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Eos Operations Manual
Duration/Cycle
This determines the length of time an effect will run. To specify, press {Duration/Cycle} and then
choose the desired method from the buttons that appear to the left. The options are:
• {Infinite} - for step and absolute effects, the effect will run until the channel is provided a new
instruction or the effect is stopped,. Relative effects with an infinite duration will run until a stop
flag is applied.
• {Duration} - the effect will run for a set amount of time given in minutes and seconds. Enter the
time from the keypad.
• {Num cycles} - the effect will run for a set number of iterations. Enter the number using the
keypad.
•
{Duration/Cycles} {Num Cycles} [1] [0] [Enter]
Parameters
This allows you to select which parameters will be involved in the selected effect, by default. By
entering a value here, you do not need to specify the required parameter when placing an effect on
a channel group.
To add/remove parameters to the effect, press {Parameters} and then select the desired
parameters from the buttons that appear to the left.
•
{Parameters} {Iris} [Enter]
Attributes
These determine the basic behavior of the effect. Attributes include behaviors such as forward,
reverse, bounce, positive, negative, and random grouping/random rate. The attributes are slightly
different between step, absolute and relative effects.
•
Forward - the effect will run in the programmed direction (the arrow on the pattern
editor indicates “forward” for pattern effects, and step/absolute effects will follow
numerical order).
•
Reverse - effect will run in the opposite direction of forward or reverse numerical
direction. Forward and Reverse are mutually exclusive settings.
•
Bounce - effect will run first in forward, then in reverse. Subsequent passes alternate
between forward and reverse.
•
Positive - effect will run the steps (on state and off state) as programmed. This is
applicable to step effects only.
•
Negative - inverts the on state and off state for the effect. This is applicable to step
effects only.
•
Random Grouping - channel distribution or step order (depending on the type of
effect) are applied in a continuously random fashion.
•
Random Rate - This overrides the cycle time of the effect. Random Rate is applied in
a range (for example 5- thru 150).
Play with these behaviors to see how the alter your effect.