Grass Valley Kayenne XL Package v.7.0.4 User Manual
Page 137
Kayenne XL Package — User Manual
135
Local EMEM
Note
The loop end is before the next ELOOP or LOOP object or the end of the time-
line if no other loop follows. If the button LOOP is pressed before the end of
the loop, the ELOOP object is moved to that position in the timeline. If the
loop is an endless loop, the timeline ends with the end of the loop.
Inserting a Loop in an Existing Timeline
The following procedure is used:
1.
Select the timeline object after which the loop should start, or select the
transition before which the loop should start.
2.
Press LOOP.
Note
The loop end is before the next ELOOP or LOOP object or the end of the time-
line if no other loop follows. If the button LOOP is pressed before the end of
the loop, the ELOOP object is moved to that position in the timeline. If the
loop is an endless loop, the timeline ends with the end of the loop.
Modifying a Loop in an Existing Timeline
The following procedure is used:
1.
Shift LOOP or ELOOP indication to the end of the display.
2.
Press MOD.
3.
Enter the loop counter value with the numeric keypad.
4.
Press Enter.
Note
Errors can be deleted with Clear.
If the loop counter is 000, the loop is an endless loop.
Delete a Loop in an Existing Timeline
The following procedure is used:
1.
Shift LOOP or ELOOP indication to the end of the display.
2.
Press DEL.
Note
The related end or the begin of the loop is also deleted.