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Grass Valley Kayenne XL Package v.7.0.4 User Manual

Page 135

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Kayenne XL Package — User Manual

133

Local EMEM

Functionality of the Buttons in the Edit Mode

Note

Modifications of an existing timeline always relate to the last timeline object
indicated in the display. This object is the currently selected timeline object.

Table 4. Edit Mode Button Functions

Button

Functionality

INS

Inserts a keyframe (with the related transition) in the timeline.

MOD

The functionality depends on the type of the currently selected timeline object.
KF: The selected keyframe is changed to the current state of the switcher.
LOOP: Change of the loop counter

(000 = endless loop).
ELOOP: Change of the loop counter

(000 = endless loop).

DEL

Deletes the currently selected timeline object. Depending on the type of the timeline object
there are the following relationships.
LOOP: The related ELOOP object will also be deleted.
ELOOP: The related LOOP object will also be deleted.

HTM

Changes the hold time of the selected snapshot or keyframe. The default hold time is always 0
frames.

TTM

Changes the transition time of the selected keyframe object. The default transition time is set
to the current transition duration of snapshot dissolves.

TRJ

Changes the trajectory of the selected transition object. Possible are Linear, S-Linear, Curve,
S-Linear to Pause, and Curve to Pause.

<--

The button permits a successive selection of the individual objects of a timeline. Changes the
cursor position to the previous object.

VIEW

With the VIEW function enabled (button lights up) the switcher is switched to the status stored
in the keyframe.

-->

The button permits a successive selection of the individual objects of a timeline. Changes the
cursor position to the next (following) object.

BEG

The button

BEG

enables you to jump to the begin of a timeline.

LOP

If the currently selected object is not inside of a loop (button LOOP is off), a loop
object will be inserted before the currently selected object. The related ELOOP object is
inserted before the next LOOP or ELOOP object or at the end of the timeline. The cursor will be
set to the ELOOP object. If the currently selected object is inside of a loop, the ELOOP object
is moved to the current cursor position.

END

The button

END

enables you to jump to the end of a timeline. While changing times, etc. it

serves always for confirmation.

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