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Drumsynths – general handling, Engines: many different drums per drumsynth, Common parameter organization – Native Instruments MASCHINE MIKRO MK3 Groove Production Studio (Black) User Manual

Page 313: 1, drum, Synths – general handling, 1 drumsynths – general handling, Managing drumsynths, 1 engines: many different drums per drumsynth, 2 common parameter organization

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9.1

Drumsynths – General Handling

This section describes the general use and features of the Drumsynths.

Managing Drumsynths

Drumsynths are MASCHINE Plug-ins and, as such, they support all usual Plug-in actions and

procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste Drum-
synths, as well as how to adjust the Drumsynth parameters and load/save presets, please refer

to section

7.1, Plug-in Overview

, where these are described in detail.

9.1.1

Engines: Many Different Drums per Drumsynth

Each of the available Drumsynths (Kick, Snare, Hi-hat, Tom, and Percussion) actually provides

many different drums: Indeed, each Drumsynth allows you to select a particular engine for gen-

erating the drum sound. In the same Drumsynth each engine will have its own algorithm, pa-
rameters, and sonic characteristics — it is in fact an entirely distinct drum. For example, the

Kick provides eight different engines! Some engines will create acoustic drums while others
will rather produce electronic sounds.
In each Drumsynth the first parameter (

Engine

) lets you select the engine you want to use.

Most of the other parameters will depend on the selected engine.

9.1.2

Common Parameter Organization

All Drumsynths have a similar parameter organization, both in the Control area of the Arrange

view and in the Plug-in Strip of the Mix view.

Common Parameter Pages in the Control Area (Arrange View)

In Arrange view, the parameters of all Drumsynths are grouped in similar ways in the Control
area:

Using the Drumsynths

Drumsynths – General Handling

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