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Face options, Edge options, Vertex options – Adobe Photoshop CS4 User Manual

Page 608

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USING PHOTOSHOP CS4

3D and technical imaging

Last updated 1/10/2010

Face options

Face options determine how model surfaces appear.

Face Style

Draws surfaces using any of these methods:

Solid

Draws without shadows or reflections using the GPU on an OpenGL video card.

Ray Traced

Draws with shadows, reflections, and refractions using the CPU on the computer motherboard.

Unlit Texture

Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by

default.)

Flat

Applies the same surface normal for all vertices in a face, creating a faceted look.

Constant

Replaces textures with currently specified color.

To adjust face, edge, or vertex color, click the Color box.

Bounding Box

Displays boxes reflecting the outermost dimensions of each component.

Normals

Displays X, Y, and Z components for surface normals in different RGB colors.

Depth Map

Displays a gray model, using luminosity to reveal depth.

Paint Mask

Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue.

(See “

Identify paintable areas

” on page 595.)

Texture

When Face Style is set to Unlit Texture, specifies the texture map. (See

3D Materials settings (Photoshop

Extended)

” on page 585.)

Render For Final Output

For exported video animations, produces smoother shadows and realistic color bleeds from

reflected objects and environments. This option requires more processing time, however.

Reflections, Refractions, Shadows

Show or hide these Ray Traced-specific features.

Remove Backfaces

Hides surfaces on the back of two-sided components.

Edge options

Edge options determine how wireframe lines appear.

Edge Style

Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.

Crease Threshold

Adjusts the number of structural lines that appear in the model. A crease or line, is formed when

two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold
setting (0-180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.

Line Width

Specifies width in pixels.

Remove Backfaces

Hides edges on the back of two-sided components.

Remove Hidden Lines

Removes lines that foreground lines overlap.

Vertex options

Vertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model).

Vertex Style

Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.

Radius

Determines the pixel radius of each vertex.

Remove Backfaces

Hides vertices on the back of two-sided components.

Remove Hidden Vertices

Removes vertices that foreground vertices overlap.