Removing a cue point, Jump to the selected cue point, Jump to the next cue point – Grass Valley K2 Media Client User Manual v3.3 User Manual
Page 80: Renaming a cue point, Editing a clip

80
K2 Media Client User Manual
June 5, 2009
Chapter 5 Playing and editing clips
• Select
Control | Add Cue
.
A cue point is added to the cue list using a unique name, e.g. Cue_1.
NOTE: Using the preview feature, you can play and add cue points to a clip while
it is still being recorded. (
See “Previewing a clip that is recording” on page 137
.)
Removing a cue point
1. In Cue view, select a cue point in the list.
2. Do one of the following:
• Click the
Remove
button, or
• Select
Control | Remove
.
Jump to the selected cue point
Use the following steps to jump to the selected cue point.
1. In Cue view, select a cue point in the list.
• Click the
Goto
button, then select
Selection
.
2. Press the
Play
button on the onscreen transport controls
Playout starts from the cued frame.
Jump to the next cue point
Use the following steps to jump to the next cue point. Depending on the current play
position, the clip will cue to the next cue point in the clip.
1. In Cue view, click the
Goto
button, then select
Next Cue
.
2. Press the
Play
button on the onscreen transport controls.
Playout starts from the cued frame.
Renaming a cue point
1. In Cue view, select a cue point in the list.
2. Select
Control | Rename.
3. Use the text entry dialog to enter a new cue name, then click
OK
or press
Enter
.
Editing a clip
Topics in this section are as follows:
• “Moving clip mark-in/mark-out points” on page 81
• “Clearing mark-in/mark-out points” on page 82
• “Adjusting clip audio level” on page 83
• “Changing the clip thumbnail image” on page 83
• “Striping timecode (replacing the timecode track)” on page 84