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Marking and cueing up – Grass Valley K2 Dyno v.1.6 User Manual

Page 54

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54

K2 Dyno Controller User Manual

15 April 2010

Chapter 3 Tutorial

2. Replay the scene.

3. Press the

Fn

button, and then press the

B

button.

• The controller will go back to the In point of the scene, and replay the scene with

a different angle.

• Press

Fn

button to cancel the Fn function when it is in Fn mode.

• If the

Fn

button is not pressed, only the camera angle is changed without

rewinding back to the In point.

NOTE: The playback speed remains the same even if you switch the camera during
a slo-mo playback.

NOTE: If the playback is stopped such as moving the T-Bar back to the 0% position
after replaying a scene in step 2, the controller cues up to the In point of the scene
after the operation in step 3.

NOTE: If you perform the step 3 again when playing the record train, the controller
will go back to the playback point prior to switching the camera angles instead of
going back to the scene's In point.

Marking and cueing up

You can cue-up and replay a scene that was previously marked during the live
playback.

This section describes how to mark a scene at a point just before a serve, cue up and
replay the scene in which an ace was successfully served, and additionally enter
logging information to help you search the scene easily afterwards.

1. Begin a live playback.

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