Chapter 11 connecting a second display – Grass Valley K2 Dyno v.1.6 User Manual
Page 210
210
K2 Dyno Controller User Manual
15 April 2010
Chapter 11 Connecting a Second Display
(3)
Stop
Stops the playback.
(4)
Play
Plays the item with the 100% speed.
(5)
Open
Press this while an item is selected to create a new playlist and stores
the item to the playlist.
Press this while a bin or playlist is selected to open the bin or playlist.
(6)
In
Adds the In point of a mark/scene, or changes the In point when
trimming a highlight/event.
(7)
Out
Adds the Out point of a mark/scene, or changes the Out point when
trimming a highlight/event.
(8)
Top
Press this during an item (Mark, Scene, Highlight, Event, and Library)
playback to cue up to the beginning (or the In point, depending on the
item) of the item retaining the ongoing playback.
(9)
Btm
Press this during an item (Mark, Scene, Highlight, Event, and Library)
playback to cue up to the end of the item retaining the ongoing playback.
(10)
Take
Click this during a playlist playback to begin a playback of the next
event. In a text entry or value entry screen, press this to confirm your
entry and return to the previous screen. While in the trim mode, it exits
the trim mode.
If you press this during the on-air preview mode, the item that is put
into standby or being played in the preview channel will be loaded and
played in the program channel. For information about the on-air
preview mode, see
"On-air preview mode and multi-channel mode" on
(11)
Goto
Cues up to an item by entering a number.
(12)
Cue Up
Cues up to the selected item.
(13)
Match
When the playback pointer is in a highlight or playlist, click the
Match
button to move to the position with the same timecode as the playback
pointer on the record train for the current angle.
(14)
Move playback
pointer (In point)
Moves the playback pointer in the In point direction. The action after
the move depends on the current condition. For example, if you press
this while cueing up to an item, the controller cues up to the In point of
the previous item, and if you press this during an item playback, the
controller plays the previous item when the playback pointer moves.
(15)
Move playback
pointer (Out point)
Moves the playback pointer in the Out point direction. The action after
the move depends on the current condition. For example, if you press
this while cueing up to an item, the controller cues up to the In point of
the next item, and if you press this during an item playback, the
controller plays the next item when the playback pointer moves.
(16)
Send
Copies the selected item to the configured destination. For more
information on how to set the destination, see
.
(17)
Add HL
Stores the selected item to a highlight.
When a bin is selected, all the items in the bin are stored to a highlight.
(18)
Add Lib
Stores the selected item to a library.
When a bin is selected, all the items in the bin are stored to a library.
No.
Name
Function