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iii
S
ECTION
8.2
I
NPUT
C
ONFIGURATION
............................................................................................................................................. 74
8.2.1 Connection Type ....................................................................................................................................................... 75
8.2.2 Act as Alpha ............................................................................................................................................................. 77
8.2.3 Frame Sync ............................................................................................................................................................... 78
8.2.4 Edges ........................................................................................................................................................................ 78
8.2.5 PTZ ............................................................................................................................................................................ 79
8.2.6 Color Control ............................................................................................................................................................ 80
8.2.7 LiveMatte ................................................................................................................................................................. 83
8.2.8 Automation .............................................................................................................................................................. 83
8.2.9 Tracker ..................................................................................................................................................................... 85
8.3
N
ETWORK
NPUTS
.................................................................................................................................................... 86
8.4
T
IMECODE
....................................................................................................................................... 87
8.4.1 Subtract 12 Hours ..................................................................................................................................................... 87
8.4.2 Event Time ................................................................................................................................................................ 87
8.4.3 LTC Timecode ........................................................................................................................................................... 88
SWITCHER, TRANSITIONS AND OVERLAY ......................................................................................................... 89
9.1
WITCHER
R
OWS
..................................................................................................................................................... 89
9.2
P
ROGRAM AND
REVIEW
........................................................................................................................................... 89
9.3
B
ACKGROUND AND
DSK
L
AYERS
................................................................................................................................. 90
9.3.1 Selecting Sources ...................................................................................................................................................... 91
9.3.2 Linking Switcher Rows .............................................................................................................................................. 91
9.4
RANSITIONS AND
E
FFECTS
......................................................................................................................................... 92
9.4.1 DSK Controls ............................................................................................................................................................. 92
9.4.2 Main Controls ........................................................................................................................................................... 96
9.5
FFECT
V
IEW
........................................................................................................................................................... 99
9.6
U
NDO
/R
EDO
......................................................................................................................................................... 100
9.7
M
EMORY
............................................................................................................................................... 101
9.8
MEM
SLOTS
........................................................................................................................................... 101
MONITORING YOUR VIDEO ......................................................................................................................... 103
10.1
NTERFACE AND
ULTIVIEW
................................................................................................................................... 103
10.1.1 Workspace Presets ............................................................................................................................................... 104
10.2
COPES
.............................................................................................................................................................. 104
10.2.1 Viewport Tools ..................................................................................................................................................... 106
10.3
ROGRAM
ONITOR
............................................................................................................................................ 107
10.4
OOK
A
HEAD
.......................................................................................................................................... 107
MEDIA PLAYERS & BUFFERS ........................................................................................................................ 109
11.1
PECIALIZED
EDIA
LAYERS
.................................................................................................................................. 109
11.2
HARED
F
EATURES
................................................................................................................................................ 110
11.2.1 Playlists ................................................................................................................................................................ 110
11.2.2 Media Browser ............................................................................................................................................... 114
11.2.3 Player Controls ............................................................................................................................................... 116
11.2.4 Show On (…) ......................................................................................................................................................... 118
11.2.5 MEM Slots ............................................................................................................................................................ 119
11.2.6 Network Sharing .................................................................................................................................................. 120
11.3
DITING
ITLE
AGES
............................................................................................................................................ 120
11.3.1 Header Tools ........................................................................................................................................................ 121
11.3.2 Footer Tools .......................................................................................................................................................... 121