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Track arming, Bounce – Apple Logic Express 7 User Manual

Page 204

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204

Chapter 6

Logic’s Mixing Facilities

Any combination of stereo and mono recordings is permitted. As an example, you can
set both tracks 1 and 2 to stereo, and use tracks 3 and 4 for mono recordings, if you
wish.

Whatever parameters you adjust for stereo Objects, the changes affect both sides
equally. The pan control becomes a balance control.

Track Arming

The Record Enable button (see below) “arms” a track, making it ready for recording.
Once armed, the Record Enable button flashes red. It remains constantly lit during the
actual recording.

If the control flashes between gray-red, this indicates that no audio track is selected in
the Arrange window, and no recording can take place. Please select the corresponding
Audio track in the Arrange.

Rec controls only exist for Track Objects. Please note that the number of Track Objects
that can be simultaneously armed is limited to the number of tracks that your audio
hardware can record to concurrently. This would typically be the number of inputs
offered by the audio hardware.

You can select the input that the Track Object will record from, via the input selector
slot, found in the I/O section of the Track Object. Click-holding on the slot will reveal a
pull-down menu, showing all available inputs for your hardware. If the record track is
stereo, the inputs will be displayed in pairs (Input 1–2, Input 3–4, and so on). They will
be displayed individually for mono tracks. Arming a track set to a specific input will
automatically disarm any other track that is currently using the same input.

Bounce

Output Objects feature Bounce buttons. Bounces for Output Objects 1 and 2 can also
be initiated by choosing File > Bounce from any Logic window (although the Arrange
would be the most appropriate).

The Bounce process allows you to create an audio file based on all audio Objects
routed to the selected Output Object. All parameters, including volume, pan, and
effects are recorded as part of the “bounced” file. Bouncing takes place in either
realtime or faster than real time (“offline” bounce).

To create a bounce file:

1

Press the Bounce button on the Output Object or choose the File > Bounce menu
option.