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About effects – ETC Element v2.1.0 User Manual

Page 172

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Element User Manual

About Effects

Effects are manual control functions that can be applied to a channel parameter and then included
in submasters or cues. Cues can contain both traditional move instructions (a base look) and
effects at the same time.

Non-intensity parameters may only have one effect applied at a time. However, a channel may have
one effect running on one parameter and another effect running on a different parameter.

Intensities can have different effects running at the same time but they must be from different
sources. You can have an intensity effect running on a cue and those same channels can be
impacted by an intensity effect on a submaster.

See “Multiple Intensity HTP Effects” on page 171.

Effects have user defined properties and attributes which are applied to the effects whenever they
are used in cues. Effects also have cue level overrides, which allow you to use an effect in multiple
locations, and modify its size, shape or rate in individual cues.

Within Element, effects are broken up into three fundamental behavior types; Step, Absolute, and
Relative effects.

Step Effects - are like chases for a single parameter, normally intensity. Step effects are On/

Off behavior. The ON value determines what the associated channel should do when the step
is active, while the OFF value determines what the channel should do when the step is not
active.

See “Step Effects” on page 167.

Absolute Effects - are progressive behavior, rather than on/off states of step effects.

However, unlike relative effects, which are also progressive, you are determining exactly the
behavior that you want to have for each transition in the effect.

See “Absolute Effects” on

page 169.

Relative Effects - are math based effects that provide a continuous offset from the current

parameter value. There are three different types of relative effects; Focus, Linear and Color.

See “Relative Effects” on page 171.