Follow, Link/loop – ETC Element v2.1.0 User Manual
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Element User Manual
Follow
A follow time automatically activates the next cue in the sequence when the follow time of the
associated cue has elapsed. The follow time begins counting from the moment the cue is executed.
[Shift] & [Delay] will post follow to the command line, using the currently selected cue.
Following are some examples of use:
• [Record]
seconds which impacts the start of the next cue in the list. The following cue will automatically
initiate on the same fader when the follow time has elapsed. The follow time will begin
counting down when the associated cue (Cue 5) is executed.
To remove a Follow time:
• [Cue] [x] {Follow} [Enter]
Link/Loop
Link allows cues to be run out-of-sequence, by causing a different cue number to be loaded into the
pending file of the playback fader when the cue that carries the link instruction is activated. If a
follow time is included with the cue attributes, the activation of the linked cue will occur when the
follow time has elapsed.
Following is an example of using link:
• [Record]
provides a link to cue 8 in the cue list. When cue 2 is played back, the linked cue is loaded into
the pending file of the fader.
Loop is provided as a method to link a series of cues and loop them a number of times in a
sequence. Once the sequence of cues has played back the first time, the system recognizes the
loop command and plays the sequence again. A loop specified with ‘0’ loops the sequence
indefinitely. Hitting [Go] will take you to the next cue out of the loop. A loop specified with a number
greater than 0 will loop for that number of times and then go on to the next cue.
Normally, levels from the cue prior to the start of the loop will track into the loop. To avoid this, make
the first cue in the loop a block cue.
Following is an example of using loop:
• [Cue] [2] {Link/Loop}
cue 2 back to cue 1. Because there is a follow time, cue 1 will automatically trigger 4 seconds
after cue 2 begins. If cue 1 also has follow time, it will automatically trigger cue 2. This
sequence will run 4 times (once plus 3 loops) and then stop in cue 2. The loop value specifies
the number of times the loop instruction will be performed. Since the sequence has run once
prior to the loop command, the total number of passes will be the specified number of loops
+1.