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Deleting an asset – Grass Valley Turbo iDDR v.2.3 User Manual

Page 227

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Turbo iDDR User Guide

227

Working with assets

5. Click the

Send

button to close the Send dialog box and copy the file.

NOTE: Copy is a background task and can be monitored using the Transfer Monitor.
Refer to

“Monitoring media file transfers” on page 124

.

Deleting an asset

You can delete assets to free storage space. You can safely delete a clip without
harming the subclips, playlists, and programs created from it. The media referenced
by subclips, playlists, and programs is preserved when the clip is deleted. Once the
source clip is deleted, subclips and playlist events retain an extra 1 second of media
before and after their mark points to allow some trimming.

Deleted assets are moved to the Recycle Bin unless the bypass Recycle Bin option is
used. (

See “Bypassing the Recycle Bin when deleting” on page 230

.) You must empty

the Recycle Bin to free storage space.

To delete an asset:

1. Select the asset or assets in the

Asset List

.

2. Select

Delete

using one of the following:

• Select

Clips | Delete

, or

• Select

Delete

in the

asset context menu

, or

• Click the

Delete

button in the Clips Pane.

If the Delete button is not displayed in the Clips Pane, refer to

assignable buttons

in

See “Guide to using the Clips Pane” on page 214

.

A progress dialog appears when deleting multiple assets. If the selected asset is
contained in the Recycle Bin, it is permanently removed; otherwise, it is moved
from its original bin into the Recycle Bin. If an item of the same name is already in
the Recycle Bin, the new item is automatically renamed. (See also

See “Bypassing

the Recycle Bin when deleting” on page 230

.)

NOTE: Assets that are locked or in use cannot be deleted.

This manual is related to the following products: