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Using cue points for playback, About using cue points – Grass Valley Turbo iDDR v.2.3 User Manual

Page 152

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152

Turbo iDDR User Guide

Chapter 4 Operation: AppCenter Workstation

Related topics:

“Loading clips from the clips pane” on page 149

“Loading a clip from Player mode” on page 149

“Playing a clip” on page 150

Using Cue points for playback

Cue view allows you to add cue points to a clip. You can use cue points to manage
clip play out or create subclips. The following sections describe how to work with cue
points.

Topics included here:

“About using cue points” on page 152

“Viewing the cue list” on page 153

“Adding a cue point” on page 153

“Removing a cue point” on page 153

“Jump to the selected cue point” on page 153

“Jump to the next cue point” on page 154

“Renaming a cue point” on page 154

About using cue points

When you select Cue View, a chronological list of cue points is displayed. The list
begins with the mark-in point and ends with the mark-out point. You can add
additional cue points to mark other frames within the clip. You can add cue points
while the clip is playing or in stop mode. When you add a cue point, it is listed by a
default name (such as “cue_1”) and timecode value.

Cue points cannot be moved, however, you can remove a cue point and use the
transport controls, or Goto Timecode dialog box to enter a new cue point at the current
position.

Cue points can be used to:

Manage clip playout– jump to the selected cue or next cue.

Create subclips– You can create a subclip from the selected cue point. The

selected cue point becomes the mark-in point, while the mark-out point is the same
as the source clip. If more than one cue point is selected, a subclip is created using
the first and last cue points. The “Create All” feature creates a subclip for every cue
in the list. Each subclip duration is from each cue point to the source clip mark-out
point.

See “Creating subclips in Cue view” on page 160

.

When working with cue points, keep these considerations in mind:

Cue points are retained when a clip is copied or transferred– Cue points are

stored with the clip. All the cue points of the original clip are retained when the clip
is copied or transferred to another iDDR.

Cue points and trimming– After you trim a clip by moving the mark-in or

mark-out points, the cue points outside the new mark-in and mark-out points are

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