beautypg.com

Viewing the cue list, Adding a cue point, Removing a cue point – Grass Valley Turbo iDDR v.2.3 User Manual

Page 153: Jump to the selected cue point

background image

Turbo iDDR User Guide

153

Using Cue points for playback

cleared and must be reinserted.

Cue points and subclips– Subclips created from a clip with cue points retain all

cue points that fall between the marks of the new subclip. The subclip has its own
mark in and mark out points.

See “Creating subclips in Cue view” on page 160

.

Cue points and programs– Cue points cannot be added to a program.

Viewing the cue list

1. Select a play channel by clicking in the channel’s monitor pane or by using the

front panel button

or

.

2. Select the Cue tab.

The Cue view appears showing the cue list for the clip loaded in Player mode.
Initially, only the mark-in and mark-out cue points are listed.

Adding a cue point

While the clip is playing, or in the stop mode, use the

transport controls

to find the

desired frame in the clip, then do one of the following:

• Click the

Add Cue

button.

• Select

Player | Add Cue

.

A cue point is added to the cue list using a unique name, e.g. Cue_1.

NOTE: Using the iDDR preview feature, you can play and add cue points to a clip
while it is still being recorded. (

See “Previewing a clip that is recording” on

page 137

.)

Related topics

“Jump to the next cue point” on page 154

“Removing a cue point” on page 153

Removing a cue point

1. In Cue view, select a cue point in the list.

2. Do one of the following:

• Click the

Remove

button, or

• Select

Player | Remove

.

Jump to the selected cue point

Use the following steps to jump to the selected cue point.

1. In Cue view, select a cue point in the list.

2. Do one of the following:

• Click the

Cue Selection

button, if you have one, or

• Select

Player | Cue Selection

, or

This manual is related to the following products: