Add a stroke to text or object – Adobe Premiere Pro CC v.7.xx User Manual
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Flip With Object
Rotate With Object
Scaling Object X, Scaling Object Y
Scaling Horizontal, Scaling Vertical
Scaling Tile X, Scaling Tile Y
Alignment Object X, Alignment Object Y
Alignment Rule X, Alignment Rule Y
Alignment X Offset, Alignment Y Offset
Blending Mix
Alpha Scale
Composite Rule
Invert Composite
Note:
5. To specify how the texture scales, aligns, and blends with its associated object, set any of the remaining options:
Flips the texture horizontally and vertically when the object is flipped (by dragging the object anchor points over each
other).
Rotates the texture in sync with the object.
Specifies how the texture is stretched along the x or y axis when applied to the object. The Texture
option doesn’t stretch the texture but applies it to the face of the object from the upper left corner to the lower right corner. The Clipped Face
option stretches the texture so that it fits the face, minus the area covered by any inner strokes. The Face option stretches the texture so
that it fits the face exactly. The Extended Character option considers strokes when calculating the area over which the texture is stretched.
For example, if you have a large, 20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped
to the face and only the extents are adjusted.
Stretches the texture to the specified percentage. A single value can produce different results
depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%.
Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used.
Specifies to which part of the object the texture aligns. Screen aligns the texture to the title and
not the object, letting you move the object without moving the texture. Clipped Face aligns the texture to the clipped area face (face minus
the inner strokes). Face aligns the texture to the regular face and does not consider the strokes in the extent calculation. Extended
Character aligns the texture to the extended face (face plus the outer strokes).
Aligns the texture to the top left, center, or bottom right of the object specified by Object X and
Object Y.
Specifies the horizontal and vertical offsets (in pixels) for the texture from the calculated
application point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The range is –1000 to 1000, with a
default of 0.
Specifies the ratio of texture to regular fill that is rendered. The control’s range is –100 to 100. A value of –100 indicates that
no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0 uses both aspects of the object equally.
Blending Mix also determines how the key of the ramp (set with the Fill Key option) and texture (set with the Texture Key option) are used.
Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object transparent. If the alpha
channel is properly ranged, this option acts like a transparency slider.
Specifies which channel of an incoming texture is used to determine the transparency. In most cases, the alpha channel
is used. However, if you use a black-and-red texture, you could impose transparency in the red areas by specifying the red channel
Inverts the incoming alpha values. Some textures have the alpha range inverted. Try this option if the area that is
supposed to appear solid is transparent.
To remove a selected object’s texture, deselect Texture in the Title Properties panel.
Add a stroke to text or object
You can add an outline, or stroke, to your objects. You can add both inner strokes and outer strokes. Inner strokes are outlines along the inner
edge of your objects, and outer strokes are outlines along the outer edge. You can add up to 12 strokes to each object. After you add the stroke,
you can adjust its color, fill type, opacity, sheen, and texture. By default, strokes are listed and rendered in the order you create them; however,
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